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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DesignBezier : UnitMouseInput {
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/// <summary> 设计视图相机模块 </summary>
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public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
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/// <summary> 查询点算法模块 </summary>
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public ModuleFind<DataSide> FindSide => ModuleCore.FindSide;
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public override void MouseDown(DataMouseInput data) {
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if (!FindSide.Find(data.WorldPosition, out DataSide side)) { return; }
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if (side.bezier == Bezier.一阶) { side.TwoRankBezier(); side.plate.UpdateVisual(); return; }
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if (side.bezier == Bezier.二阶) { side.ThreeRankBezier(); side.plate.UpdateVisual(); return; }
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if (side.bezier == Bezier.三阶) { side.OneRankBezier(); side.plate.UpdateVisual(); return; }
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}
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}
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