This commit is contained in:
MuHua-123
2024-11-25 18:32:05 +08:00
parent 72d1f89b54
commit 84243e75a8
353 changed files with 17666 additions and 3206 deletions
@@ -0,0 +1,68 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class UIControlBaking : UnitUIControl {
#region UI元素
public override VisualElement Element => ModuleUIPage.Q<VisualElement>("PlateBaking");
public VisualElement Rendering => Element.Q<VisualElement>("Rendering");
public Button Button1 => Element.Q<Button>("Button1");
public Button Button2 => Element.Q<Button>("Button2");
public Button Button3 => Element.Q<Button>("Button3");
public Button Button4 => Element.Q<Button>("Button4");
public Button Button5 => Element.Q<Button>("Button5");
#endregion
#region
/// <summary> 视图相机模块 </summary>
public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraBaking;
/// <summary> UI输入模块 </summary>
public ModuleUIInput<UnitMouseInput> UIInput => ModuleCore.UIInputBaking;
#endregion
public override void Awake() {
Element.generateVisualContent += Element_GenerateVisualContent;
Button1.clicked += () => { UIInput.ChangeInput(new BakingMobile()); };
Button2.clicked += () => { UIInput.ChangeInput(new BakingMobilePlate()); };
//Button3.clicked += () => { UIInput.ChangeInput(new DesignBezier()); };
//Button4.clicked += () => { UIInputDesign.ChangeInput(new IDesignSelect()); };
//Button5.clicked += () => { UIInputDesign.ChangeInput(new IDesignSelect()); };
}
private void Start() {
UIInput.Binding(Rendering);
UIInput.OnChangeInput += UIInputDesign_OnChangeInput;
UIInput.ChangeInput(new BakingMobile());
}
#region
private void Element_GenerateVisualContent(MeshGenerationContext context) {
StartCoroutine(UpdateRenderTexture());
}
private IEnumerator UpdateRenderTexture() {
yield return null;
int width = (int)Element.resolvedStyle.width;
int height = (int)Element.resolvedStyle.height;
ViewCamera.UpdateRenderTexture(width, height);
Background background = Background.FromRenderTexture(ViewCamera.RenderTexture);
StyleBackground style = new StyleBackground(background);
Rendering.style.backgroundImage = style;
}
#endregion
#region
private void UIInputDesign_OnChangeInput(UnitMouseInput obj) {
Type type = obj.GetType();
ButtonStyleChange(type, typeof(BakingMobile), Button1);
ButtonStyleChange(type, typeof(BakingMobilePlate), Button2);
//ButtonStyleChange(type, typeof(DesignBezier), Button3);
}
private void ButtonStyleChange(Type obj, Type compare, Button button) {
if (obj == compare) { button.AddToClassList("pb-button-s"); }
else { button.RemoveFromClassList("pb-button-s"); }
}
#endregion
}
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@@ -0,0 +1,73 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class UIControlDesign : UnitUIControl {
#region UI元素
public override VisualElement Element => ModuleUIPage.Q<VisualElement>("PlateDesign");
public VisualElement Rendering => Element.Q<VisualElement>("Rendering");
public Button Button1 => Element.Q<Button>("Button1");
public Button Button2 => Element.Q<Button>("Button2");
public Button Button3 => Element.Q<Button>("Button3");
public Button Button4 => Element.Q<Button>("Button4");
public Button Button5 => Element.Q<Button>("Button5");
public Button Button6 => Element.Q<Button>("Button6");
public Button Button7 => Element.Q<Button>("Button7");
#endregion
#region
/// <summary> 设计视图相机模块 </summary>
public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
/// <summary> 设计UI输入模块 </summary>
public ModuleUIInput<UnitMouseInput> UIInputDesign => ModuleCore.UIInputDesign;
#endregion
public override void Awake() {
Element.generateVisualContent += Element_GenerateVisualContent;
Button1.clicked += () => { UIInputDesign.ChangeInput(new DesignMobile()); };
Button2.clicked += () => { UIInputDesign.ChangeInput(new DesignInsert()); };
Button3.clicked += () => { UIInputDesign.ChangeInput(new DesignBezier()); };
Button4.clicked += () => { UIInputDesign.ChangeInput(new DesignSuture()); };
Button5.clicked += () => { UIInputDesign.ChangeInput(new DesignSutureReversal()); };
}
private void Start() {
UIInputDesign.Binding(Rendering);
UIInputDesign.OnChangeInput += UIInputDesign_OnChangeInput;
UIInputDesign.ChangeInput(new DesignMobile());
}
private void OnDestroy() {
if (UIInputDesign == null) { return; }
UIInputDesign.OnChangeInput -= UIInputDesign_OnChangeInput;
}
#region
private void Element_GenerateVisualContent(MeshGenerationContext context) {
StartCoroutine(UpdateRenderTexture());
}
private IEnumerator UpdateRenderTexture() {
yield return null;
int width = (int)Element.resolvedStyle.width;
int height = (int)Element.resolvedStyle.height;
ViewCamera.UpdateRenderTexture(width, height);
Background background = Background.FromRenderTexture(ViewCamera.RenderTexture);
StyleBackground style = new StyleBackground(background);
Rendering.style.backgroundImage = style;
}
#endregion
private void UIInputDesign_OnChangeInput(UnitMouseInput obj) {
Type type = obj.GetType();
ButtonStyleChange(type, typeof(DesignMobile), Button1);
ButtonStyleChange(type, typeof(DesignInsert), Button2);
ButtonStyleChange(type, typeof(DesignBezier), Button3);
ButtonStyleChange(type, typeof(DesignSuture), Button4);
ButtonStyleChange(type, typeof(DesignSutureReversal), Button5);
}
private void ButtonStyleChange(Type obj, Type compare, Button button) {
if (obj == compare) { button.AddToClassList("pd-button-s"); }
else { button.RemoveFromClassList("pd-button-s"); }
}
}
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@@ -0,0 +1,63 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
public class UIControlInspect : UnitUIControl {
#region UI元素
public override VisualElement Element => ModuleUIPage.Q<VisualElement>("Inspect");
public VisualElement PlateSettings => Element.Q<VisualElement>("PlateSettings");
public VisualElement PointSettings => Element.Q<VisualElement>("PointSettings");
#endregion
#region
/// <summary> 广播查询数据模块 </summary>
//public ModuleSending<DataFind> SendingFind => ModuleCore.SendingFind;
#endregion
//private DataPlate Plate => SendingFind.Current.plate;
//private DataPoint Point => SendingFind.Current.point;
private UIPlateSettings uiPlateSettings;
private UIPointSettings uiPointSettings;
public override void Awake() {
uiPlateSettings = new UIPlateSettings(PlateSettings);
uiPointSettings = new UIPointSettings(PointSettings);
//uiPointSettings.Toggle1.OnChange += (value) => { Point.isCurveFront = value; Plate.UpdateVisual(); };
//uiPointSettings.Toggle2.OnChange += (value) => { Point.isCurveAfter = value; Plate.UpdateVisual(); };
}
private void Start() {
//SendingFind.OnChange += SendingFind_OnChange;
}
//private void SendingFind_OnChange(DataFind obj) {
// PointSettings.style.display = DisplayStyle.None;
// PlateSettings.style.display = DisplayStyle.None;
// if (obj.IsValidPoint) { UpdateUIPointSettings(); return; }
// if (obj.IsValidPlate) { UpdateUIPlateSettings(); return; }
//}
private void UpdateUIPlateSettings() {
PlateSettings.style.display = DisplayStyle.Flex;
}
private void UpdateUIPointSettings() {
PointSettings.style.display = DisplayStyle.Flex;
//uiPointSettings.Toggle1.SetValue(Point.isCurveFront);
//uiPointSettings.Toggle2.SetValue(Point.isCurveAfter);
}
public class UIPlateSettings {
public readonly VisualElement element;
public UIPlateSettings(VisualElement element) => this.element = element;
}
public class UIPointSettings {
public readonly VisualElement element;
public VisualElement Bezier => element.Q<VisualElement>("Bezier");
public MUToggle Toggle1 => element.Q<MUToggle>("Toggle1");
public MUToggle Toggle2 => element.Q<MUToggle>("Toggle2");
public UIPointSettings(VisualElement element) => this.element = element;
}
}
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@@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public abstract class UnitUIControl : MonoBehaviour {
/// <summary> 绑定的页面 </summary>
public ModuleUIPage ModuleUIPage;
/// <summary> 必须初始化 </summary>
public abstract void Awake();
/// <summary> 核心模块 </summary>
protected virtual ModuleCore ModuleCore => ModuleCore.I;
public abstract VisualElement Element { get; }
}
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