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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class UIControlDesign : UnitUIControl {
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#region UI元素
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public override VisualElement Element => ModuleUIPage.Q<VisualElement>("PlateDesign");
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public VisualElement Rendering => Element.Q<VisualElement>("Rendering");
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public Button Button1 => Element.Q<Button>("Button1");
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public Button Button2 => Element.Q<Button>("Button2");
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public Button Button3 => Element.Q<Button>("Button3");
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public Button Button4 => Element.Q<Button>("Button4");
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public Button Button5 => Element.Q<Button>("Button5");
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public Button Button6 => Element.Q<Button>("Button6");
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public Button Button7 => Element.Q<Button>("Button7");
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#endregion
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#region 引用模块
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/// <summary> 设计视图相机模块 </summary>
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public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
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/// <summary> 设计UI输入模块 </summary>
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public ModuleUIInput<UnitMouseInput> UIInputDesign => ModuleCore.UIInputDesign;
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#endregion
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public override void Awake() {
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Element.generateVisualContent += Element_GenerateVisualContent;
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Button1.clicked += () => { UIInputDesign.ChangeInput(new DesignMobile()); };
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Button2.clicked += () => { UIInputDesign.ChangeInput(new DesignInsert()); };
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Button3.clicked += () => { UIInputDesign.ChangeInput(new DesignBezier()); };
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Button4.clicked += () => { UIInputDesign.ChangeInput(new DesignSuture()); };
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Button5.clicked += () => { UIInputDesign.ChangeInput(new DesignSutureReversal()); };
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}
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private void Start() {
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UIInputDesign.Binding(Rendering);
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UIInputDesign.OnChangeInput += UIInputDesign_OnChangeInput;
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UIInputDesign.ChangeInput(new DesignMobile());
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}
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private void OnDestroy() {
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if (UIInputDesign == null) { return; }
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UIInputDesign.OnChangeInput -= UIInputDesign_OnChangeInput;
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}
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#region 更新视图
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private void Element_GenerateVisualContent(MeshGenerationContext context) {
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StartCoroutine(UpdateRenderTexture());
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}
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private IEnumerator UpdateRenderTexture() {
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yield return null;
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int width = (int)Element.resolvedStyle.width;
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int height = (int)Element.resolvedStyle.height;
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ViewCamera.UpdateRenderTexture(width, height);
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Background background = Background.FromRenderTexture(ViewCamera.RenderTexture);
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StyleBackground style = new StyleBackground(background);
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Rendering.style.backgroundImage = style;
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}
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#endregion
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private void UIInputDesign_OnChangeInput(UnitMouseInput obj) {
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Type type = obj.GetType();
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ButtonStyleChange(type, typeof(DesignMobile), Button1);
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ButtonStyleChange(type, typeof(DesignInsert), Button2);
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ButtonStyleChange(type, typeof(DesignBezier), Button3);
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ButtonStyleChange(type, typeof(DesignSuture), Button4);
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ButtonStyleChange(type, typeof(DesignSutureReversal), Button5);
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}
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private void ButtonStyleChange(Type obj, Type compare, Button button) {
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if (obj == compare) { button.AddToClassList("pd-button-s"); }
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else { button.RemoveFromClassList("pd-button-s"); }
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}
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}
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