修改UITool包
This commit is contained in:
@@ -0,0 +1,124 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 滚动视图
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/// </summary>
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public class UIScrollView {
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/// <summary> 绑定的元素 </summary>
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public readonly VisualElement element;
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/// <summary> 绑定的画布 </summary>
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public readonly VisualElement canvas;
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/// <summary> 元素方向 </summary>
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public readonly UIDirection direction;
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/// <summary> 值改变时 </summary>
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public event Action<Vector2> ValueChanged;
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public Vector2 value;
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public bool isDrag;
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public Vector3 originalPosition;
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public Vector3 pointerPosition;
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private UIScroller horizontal;
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private UIScroller vertical;
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public VisualElement Viewport => element.Q<VisualElement>("Viewport");
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public VisualElement Container => element.Q<VisualElement>("Container");
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public VisualElement ScrollerHorizontal => element.Q<VisualElement>("ScrollerHorizontal");
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public VisualElement ScrollerVertical => element.Q<VisualElement>("ScrollerVertical");
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public UIScrollView(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.HorizontalAndVertical, UIDirection sh = UIDirection.FromLeftToRight, UIDirection sv = UIDirection.FromTopToBottom) {
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this.element = element;
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this.canvas = canvas;
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this.direction = direction;
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element.generateVisualContent += ElementGenerateVisualContent;
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if (sh == UIDirection.FromLeftToRight) { horizontal = new UIScroller(ScrollerHorizontal, canvas, sh); }
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if (sh == UIDirection.FromRightToLeft) { horizontal = new UIScroller(ScrollerHorizontal, canvas, sh); }
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if (sv == UIDirection.FromTopToBottom) { vertical = new UIScroller(ScrollerVertical, canvas, sv); }
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if (sv == UIDirection.FromBottomToTop) { vertical = new UIScroller(ScrollerVertical, canvas, sv); }
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//设置事件
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horizontal.ValueChanged += (x) => { UpdateValue(new Vector2(x, value.y)); };
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vertical.ValueChanged += (y) => { UpdateValue(new Vector2(value.x, y)); };
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Viewport.RegisterCallback<WheelEvent>(ViewportWheel);
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Viewport.RegisterCallback<PointerDownEvent>(DraggerDown);
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Viewport.RegisterCallback<MouseCaptureEvent>((evt) => isDrag = false);
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canvas.RegisterCallback<PointerUpEvent>((evt) => isDrag = false);
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canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDrag = false);
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}
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/// <summary> 视图原始更新 </summary>
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private void ElementGenerateVisualContent(MeshGenerationContext context) {
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float width = Mathf.Clamp01(Viewport.resolvedStyle.width / Container.resolvedStyle.width);
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float height = Mathf.Clamp01(Viewport.resolvedStyle.height / Container.resolvedStyle.height);
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horizontal.dragger.style.width = Length.Percent(width * 100);
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vertical.dragger.style.height = Length.Percent(height * 100);
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}
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/// <summary> 视图滚轮滑动 </summary>
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private void ViewportWheel(WheelEvent evt) {
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float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
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if (direction == UIDirection.Horizontal) {
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UpdateValue(new Vector2(value.x - wheel, value.y));
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} else {
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UpdateValue(new Vector2(value.x, value.y - wheel));
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}
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}
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private void DraggerDown(PointerDownEvent evt) {
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isDrag = true;
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originalPosition = Container.transform.position;
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Vector3 mousePosition = UITool.GetMousePosition();
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pointerPosition = new Vector3(mousePosition.x, Screen.height - mousePosition.y);
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}
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/// <summary> 更新状态 </summary>
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public void Update() {
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horizontal.Update();
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vertical.Update();
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Vector2 original = value;
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float maxX = Viewport.resolvedStyle.width < Container.resolvedStyle.width ? 1 : 0;
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float maxY = Viewport.resolvedStyle.height < Container.resolvedStyle.height ? 1 : 0;
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if (value.x < 0) { value.x = Mathf.Lerp(value.x, 0, Time.deltaTime * 10); }
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if (value.x > maxX) { value.x = Mathf.Lerp(value.x, maxX, Time.deltaTime * 10); }
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if (value.y < 0) { value.y = Mathf.Lerp(value.y, 0, Time.deltaTime * 10); }
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if (value.y > maxY) { value.y = Mathf.Lerp(value.y, maxY, Time.deltaTime * 10); }
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if (original != value) { UpdateValue(value); }
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if (!isDrag) { return; }
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Vector3 mousePosition = UITool.GetMousePosition();
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Vector3 differ = new Vector3(mousePosition.x, Screen.height - mousePosition.y) - pointerPosition;
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Vector3 offset = differ + originalPosition;
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float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
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float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
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float x = offset.x / maxWidth;
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float y = offset.y / maxHeight;
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UpdateValue(new Vector2(x, y));
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}
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/// <summary> 更新值(0-1) </summary>
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public void UpdateValue(Vector2 value, bool send = true) {
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if (direction == UIDirection.Horizontal) { value.y = 0; }
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if (direction == UIDirection.Vertical) { value.x = 0; }
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this.value = value;
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if (send) { ValueChanged?.Invoke(value); }
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float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
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float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
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float xPos = maxWidth * value.x;
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float yPos = maxHeight * value.y;
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Container.transform.position = new Vector3(xPos, yPos);
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if (horizontal.value != value.x) { horizontal.UpdateValue(value.x, false); }
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if (vertical.value != value.y) { vertical.UpdateValue(value.y, false); }
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}
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}
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}
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@@ -0,0 +1,187 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 滑块
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/// </summary>
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public class UIScroller {
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/// <summary> 绑定的元素 </summary>
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public readonly VisualElement element;
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/// <summary> 绑定的画布 </summary>
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public readonly VisualElement canvas;
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/// <summary> 元素方向 </summary>
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public readonly UIDirection direction;
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/// <summary> 值改变时 </summary>
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public event Action<float> ValueChanged;
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public float value;
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public bool isDragger;
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public float originalPosition;
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public float pointerPosition;
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private UIScrollerFunc scrollerFunc;
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public VisualElement dragger => element.Q<VisualElement>("Dragger");
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public UIScroller(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.FromLeftToRight) {
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this.element = element;
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this.canvas = canvas;
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this.direction = direction;
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if (direction == UIDirection.FromLeftToRight) { scrollerFunc = new FromLeftToRight(this); }
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if (direction == UIDirection.FromRightToLeft) { scrollerFunc = new FromRightToLeft(this); }
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if (direction == UIDirection.FromTopToBottom) { scrollerFunc = new FromTopToBottom(this); }
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if (direction == UIDirection.FromBottomToTop) { scrollerFunc = new FromBottomToTop(this); }
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//设置事件
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dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
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element.RegisterCallback<PointerDownEvent>(ElementDown);
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canvas.RegisterCallback<PointerUpEvent>((evt) => isDragger = false);
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canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDragger = false);
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}
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public virtual void DraggerDown(PointerDownEvent evt) => scrollerFunc.DraggerDown(evt);
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public virtual void ElementDown(PointerDownEvent evt) => scrollerFunc.ElementDown(evt);
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/// <summary> 更新状态 </summary>
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public virtual void Update() => scrollerFunc.Update();
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/// <summary> 更新值(0-1) </summary>
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public virtual void UpdateValue(float value, bool send = true) => scrollerFunc.UpdateValue(value, send);
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public abstract class UIScrollerFunc {
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public readonly UIScroller scroller;
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public UIScrollerFunc(UIScroller scroller) => this.scroller = scroller;
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public abstract void DraggerDown(PointerDownEvent evt);
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public abstract void ElementDown(PointerDownEvent evt);
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/// <summary> 更新状态 </summary>
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public abstract void Update();
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/// <summary> 更新值(0-1) </summary>
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public abstract void UpdateValue(float value, bool send = true);
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}
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public class FromLeftToRight : UIScrollerFunc {
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public FromLeftToRight(UIScroller scroller) : base(scroller) { }
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public override void DraggerDown(PointerDownEvent evt) {
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scroller.isDragger = true;
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scroller.originalPosition = scroller.dragger.transform.position.x;
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scroller.pointerPosition = UITool.GetMousePosition().x;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.x - scroller.dragger.resolvedStyle.width * 0.5f;
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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public override void Update() {
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if (!scroller.isDragger) { return; }
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float differ = UITool.GetMousePosition().x - scroller.pointerPosition;
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float offset = differ + scroller.originalPosition;
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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public override void UpdateValue(float value, bool send = true) {
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scroller.value = value;
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if (send) { scroller.ValueChanged?.Invoke(value); }
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float x = Mathf.Lerp(0, max, value);
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scroller.dragger.transform.position = new Vector3(x, 0);
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}
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}
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public class FromRightToLeft : UIScrollerFunc {
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public FromRightToLeft(UIScroller scroller) : base(scroller) { }
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public override void DraggerDown(PointerDownEvent evt) {
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scroller.isDragger = true;
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scroller.originalPosition = scroller.dragger.transform.position.x;
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scroller.pointerPosition = UITool.GetMousePosition().x;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.x - scroller.dragger.resolvedStyle.width * 0.5f;
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float value = Mathf.InverseLerp(max, 0, offset);
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UpdateValue(value);
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}
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public override void Update() {
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if (!scroller.isDragger) { return; }
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float differ = UITool.GetMousePosition().x - scroller.pointerPosition;
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float offset = differ + scroller.originalPosition;
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float value = Mathf.InverseLerp(max, 0, offset);
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UpdateValue(value);
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}
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public override void UpdateValue(float value, bool send = true) {
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scroller.value = value;
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if (send) { scroller.ValueChanged?.Invoke(value); }
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float x = Mathf.Lerp(max, 0, value);
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scroller.dragger.transform.position = new Vector3(x, 0);
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}
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}
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public class FromTopToBottom : UIScrollerFunc {
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public FromTopToBottom(UIScroller scroller) : base(scroller) { }
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public override void DraggerDown(PointerDownEvent evt) {
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scroller.isDragger = true;
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scroller.originalPosition = scroller.dragger.transform.position.y;
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scroller.pointerPosition = Screen.height - UITool.GetMousePosition().y;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.y - scroller.dragger.resolvedStyle.height * 0.5f;
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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public override void Update() {
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if (!scroller.isDragger) { return; }
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float differ = Screen.height - UITool.GetMousePosition().y - scroller.pointerPosition;
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float offset = differ + scroller.originalPosition;
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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public override void UpdateValue(float value, bool send = true) {
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scroller.value = value;
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if (send) { scroller.ValueChanged?.Invoke(value); }
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float y = Mathf.Lerp(0, max, value);
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scroller.dragger.transform.position = new Vector3(0, y);
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}
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}
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public class FromBottomToTop : UIScrollerFunc {
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public FromBottomToTop(UIScroller scroller) : base(scroller) { }
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public override void DraggerDown(PointerDownEvent evt) {
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scroller.isDragger = true;
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scroller.originalPosition = scroller.dragger.transform.position.y;
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scroller.pointerPosition = Screen.height - UITool.GetMousePosition().y;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.y - scroller.dragger.resolvedStyle.height * 0.5f;
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float value = Mathf.InverseLerp(max, 0, offset);
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UpdateValue(value);
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}
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public override void Update() {
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if (!scroller.isDragger) { return; }
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float differ = Screen.height - UITool.GetMousePosition().y - scroller.pointerPosition;
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float offset = differ + scroller.originalPosition;
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float value = Mathf.InverseLerp(max, 0, offset);
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UpdateValue(value);
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}
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public override void UpdateValue(float value, bool send = true) {
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scroller.value = value;
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if (send) { scroller.ValueChanged?.Invoke(value); }
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float y = Mathf.Lerp(max, 0, value);
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scroller.dragger.transform.position = new Vector3(0, y);
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}
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}
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}
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}
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@@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 方向
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/// </summary>
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public enum UIDirection {
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FromLeftToRight = 0,
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FromRightToLeft = 1,
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FromTopToBottom = 2,
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FromBottomToTop = 3,
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HorizontalAndVertical = 4,
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Horizontal = 5,
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Vertical = 6,
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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guid: d15576153e2ca2d40b07796a726007bf
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 347543776b7c9134c8f51ee8930b55ea
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,14 +0,0 @@
|
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// 滚动视图
|
||||
/// </summary>
|
||||
public class UIScrollView
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// 滚动视图(水平)
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||||
/// </summary>
|
||||
public class UIScrollViewHorizontal
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||||
{
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||||
|
||||
|
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}
|
||||
}
|
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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@@ -1,14 +0,0 @@
|
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
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||||
namespace MuHua
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{
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||||
/// <summary>
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||||
/// 滚动视图(垂直)
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||||
/// </summary>
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||||
public class UIScrollViewVertical
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||||
{
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||||
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||||
}
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}
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@@ -1,76 +0,0 @@
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using System;
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// 滑块(水平)
|
||||
/// </summary>
|
||||
public class UIScrollerHorizontal
|
||||
{
|
||||
/// <summary> 绑定的元素 </summary>
|
||||
public readonly VisualElement element;
|
||||
/// <summary> 绑定的画布 </summary>
|
||||
public readonly VisualElement canvas;
|
||||
/// <summary> 值改变时 </summary>
|
||||
public event Action<float> ValueChanged;
|
||||
|
||||
public float value;
|
||||
public bool isDragger;
|
||||
public float originalPosition;
|
||||
public float pointerPosition;
|
||||
|
||||
public VisualElement dragger => element.Q<VisualElement>("Dragger");
|
||||
|
||||
public UIScrollerHorizontal(VisualElement element, VisualElement canvas)
|
||||
{
|
||||
this.element = element;
|
||||
this.canvas = canvas;
|
||||
|
||||
//设置事件
|
||||
dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
|
||||
element.RegisterCallback<PointerDownEvent>(ElementDown);
|
||||
|
||||
canvas.RegisterCallback<PointerUpEvent>((evt) => isDragger = false);
|
||||
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDragger = false);
|
||||
}
|
||||
|
||||
public void DraggerDown(PointerDownEvent evt)
|
||||
{
|
||||
isDragger = true;
|
||||
originalPosition = dragger.transform.position.x;
|
||||
pointerPosition = UITool.GetMousePosition().x;
|
||||
}
|
||||
public void ElementDown(PointerDownEvent evt)
|
||||
{
|
||||
float offset = evt.localPosition.x - dragger.resolvedStyle.width * 0.5f;
|
||||
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
|
||||
/// <summary> 更新状态 </summary>
|
||||
public virtual void Update()
|
||||
{
|
||||
if (!isDragger) { return; }
|
||||
float differ = UITool.GetMousePosition().x - pointerPosition;
|
||||
float offset = differ + originalPosition;
|
||||
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
|
||||
/// <summary> 更新值(0-1) </summary>
|
||||
public void UpdateValue(float value)
|
||||
{
|
||||
this.value = value;
|
||||
ValueChanged?.Invoke(value);
|
||||
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
|
||||
float x = Mathf.Lerp(0, max, value);
|
||||
dragger.transform.position = new Vector3(x, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// 滑块(垂直)
|
||||
/// </summary>
|
||||
public class UIScrollerVertical
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1f12d534a6e94f4d93a1a91f85e0519
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user