修改框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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/// <summary>
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/// 基础输入
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/// </summary>
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[RequireComponent(typeof(PlayerInput))]
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public class InputBasic : MonoBehaviour {
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public Vector3 mousePosition;
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#region 输入系统
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/// <summary> 鼠标位置 </summary>
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public void OnMousePosition(InputValue inputValue) {
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mousePosition = inputValue.Get<Vector2>();
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ModuleInput.mousePosition = mousePosition;
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}
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#endregion
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: efd8b69b2d3f913448202357a1a084ab
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,52 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using MuHua;
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/// <summary>
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/// 输入模块
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/// </summary>
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public class ModuleInput : ModuleSingle<ModuleInput> {
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/// <summary> 当前输入模式 </summary>
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public static EnumInputMode inputMode;
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/// <summary> 鼠标指针位置 </summary>
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public static Vector3 mousePosition;
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/// <summary> 转换模式事件 </summary>
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public static event Action<EnumInputMode> OnInputMode;
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/// <summary> 临时禁用事件 </summary>
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public static event Action<bool> OnTemporarilyDisable;
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private static bool isPointerOverUIObject;// 指针是否在UI上
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/// <summary> 指针是否在UI上 </summary>
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public static bool IsPointerOverUIObject => isPointerOverUIObject;
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/// <summary> 设置输入模式 </summary>
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public static void Mode(EnumInputMode mode) {
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inputMode = mode;
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OnInputMode?.Invoke(mode);
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}
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/// <summary> 临时禁用输入 </summary>
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public static void TemporarilyDisable(bool value) => OnTemporarilyDisable?.Invoke(value);
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protected override void Awake() => NoReplace();
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private void Update() {
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#if UNITY_STANDALONE
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//电脑平台
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isPointerOverUIObject = EventSystem.current.IsPointerOverGameObject();
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#elif UNITY_WEBGL
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//WebGL平台
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isPointerOverUIObject = EventSystem.current.IsPointerOverGameObject();
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#elif UNITY_ANDROID
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//安卓平台
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isPointerOverUIObject = EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId);
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#elif UNITY_IOS
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//苹果平台
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isPointerOverUIObject = EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId);
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#endif
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0535501d69413b6439c33f5b9809d359
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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