修改框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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/// <summary>
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/// 基础输入
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/// </summary>
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[RequireComponent(typeof(PlayerInput))]
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public class InputBasic : MonoBehaviour {
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public Vector3 mousePosition;
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#region 输入系统
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/// <summary> 鼠标位置 </summary>
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public void OnMousePosition(InputValue inputValue) {
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mousePosition = inputValue.Get<Vector2>();
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ModuleInput.mousePosition = mousePosition;
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}
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#endregion
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}
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