修改框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 可视化生成器
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/// </summary>
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public abstract class VisualGenerator<T> : MonoBehaviour {
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/// <summary> 更新可视化内容 </summary>
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public abstract void CreateVisual(ref T visual, Transform original);
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/// <summary> 释放可视化内容 </summary>
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public abstract void ReleaseVisual(T visual);
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/// <summary> 创建可视化内容 </summary>
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public static Type Create<Type>(Transform original, Transform parent) {
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Transform temp = Instantiate(original, parent);
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temp.gameObject.SetActive(true);
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return temp.GetComponent<Type>();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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folderAsset: yes
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
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