更新角色包
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 动作控制器
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/// </summary>
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public class KinesisController : MonoBehaviour {
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public KinesisAnimator animator;
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public KinesisMovement movement;
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private IKinesis currentKinesis;
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public virtual void Awake() => TransitionKinesis(new KinesisIdle());
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public virtual void Update() => currentKinesis?.UpdateKinesis();
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/// <summary> 动作过渡 </summary>
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public virtual void TransitionKinesis(IKinesis kinesis) {
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//不可以转换
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if (currentKinesis != null && !currentKinesis.Transition(kinesis)) { return; }
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//进行转换
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currentKinesis?.FinishKinesis();
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currentKinesis = kinesis;
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currentKinesis?.StartKinesis();
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animator?.SetKinesis(currentKinesis);
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movement?.SetKinesis(currentKinesis);
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}
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}
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}
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