更新角色包
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 角色动作
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/// </summary>
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public interface IKinesis {
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/// <summary> 动作过渡 </summary>
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public bool Transition(IKinesis kinesis);
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/// <summary> 开始动作 </summary>
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public void StartKinesis();
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/// <summary> 更新动作 </summary>
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public void UpdateKinesis();
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/// <summary> 完成动作 </summary>
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public void FinishKinesis();
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/// <summary> 触发动画特效 </summary>
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public void AnimationEffects();
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/// <summary> 动画结束(有后摇) </summary>
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public void AnimationEnd();
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/// <summary> 动画退出(无后摇) </summary>
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public void AnimationExit();
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}
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}
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