更新角色包
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 空闲动作
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/// </summary>
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public class KinesisIdle : IKinesis {
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public bool Transition(IKinesis kinesis) => true;
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public void StartKinesis() { }
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public void UpdateKinesis() { }
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public void FinishKinesis() { }
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public void AnimationEffects() { }
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public void AnimationEnd() { }
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public void AnimationExit() { }
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}
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}
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