修复框架
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 固定数据物体模块
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/// 场景中的固定模块
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/// </summary>
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public abstract class ModuleFixed : MonoBehaviour {
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/// <summary> 核心模块 </summary>
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