修复框架
This commit is contained in:
@@ -6,14 +6,16 @@ using UnityEngine;
|
||||
/// <summary>
|
||||
/// 单例模块
|
||||
/// </summary>
|
||||
public abstract class ModuleSingle<Data> : MonoBehaviour {
|
||||
public abstract class ModuleSingle<T> : MonoBehaviour where T : ModuleSingle<T> {
|
||||
/// <summary> 模块单例 </summary>
|
||||
public static ModuleSingle<Data> I => instance;
|
||||
public static T I => instance;
|
||||
/// <summary> 模块单例 </summary>
|
||||
protected static ModuleSingle<Data> instance;
|
||||
protected static T instance;
|
||||
/// <summary> 核心模块 </summary>
|
||||
protected virtual ModuleCore ModuleCore => ModuleCore.I;
|
||||
/// <summary> 初始化 </summary>
|
||||
protected virtual void Awake() {
|
||||
if (instance != null) { Destroy(instance.gameObject); }
|
||||
instance = this;
|
||||
instance = (T)this;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user