增加UIToggle和UIDropdown
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@@ -3,10 +3,6 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
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using UnityEngine.InputSystem;
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#endif
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namespace MuHua {
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/// <summary>
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/// 悬浮窗口
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@@ -19,12 +15,12 @@ namespace MuHua {
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private Vector3 pointerPosition;
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private Vector3 originalPosition;
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public VisualElement Window => element.Q<VisualElement>("Window");
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public VisualElement Top => element.Q<VisualElement>("Top");
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public VisualElement Container => element.Q<VisualElement>("Container");
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public VisualElement Window => Q<VisualElement>("Window");
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public VisualElement Top => Q<VisualElement>("Top");
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public VisualElement Container => Q<VisualElement>("Container");
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public Label Title => element.Q<Label>("Title");
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public VisualElement Close => element.Q<VisualElement>("Close");
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public Label Title => Q<Label>("Title");
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public VisualElement Close => Q<VisualElement>("Close");
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public UIWindow(VisualElement element, VisualElement canvas) : base(element) {
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this.canvas = canvas;
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