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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 角色动作
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/// </summary>
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public abstract class Ikinesis {
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/// <summary> 持续更新 </summary>
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public virtual void Update() { }
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/// <summary> 动作过渡 </summary>
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public abstract bool Transition(Ikinesis kinesis);
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public virtual void Startkinesis() { }
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/// <summary> 触发动画特效 </summary>
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public virtual void AnimationEffects() { }
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/// <summary> 动画结束 </summary>
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public virtual void AnimationEnd() { }
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/// <summary> 动画退出 </summary>
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public virtual void AnimationExit() { }
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}
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}
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