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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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public class KinesisIdle : Ikinesis {
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public IAnimator animator;
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public KinesisIdle(ICharacter character) => animator = character.GetComponent<IAnimator>();
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public override bool Transition(Ikinesis kinesis) => true;
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public override void Startkinesis() => animator.Transition("Idle");
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}
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}
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