修改角色包

This commit is contained in:
MuHua-123
2025-03-10 23:44:06 +08:00
parent fe0ba181fa
commit a86e32c89e
51 changed files with 550 additions and 313 deletions
@@ -3,30 +3,30 @@ using System.Collections.Generic;
using UnityEngine;
using MuHua;
public class AnimalChasingState<T> : MachineState where T : Component {
public T target;
public string ToDefault = "Eating";
public readonly AnimalMachine animal;
public AnimalChasingState(Machine machine) : base(machine) => animal = machine as AnimalMachine;
// public class AnimalChasingState<T> : IStateMachine where T : Component {
// public T target;
// public string ToDefault = "Eating";
// public readonly AnimalMachine animal;
// public AnimalChasingState(StateMachine machine) : base(machine) => animal = machine as AnimalMachine;
public override void Enter() {
bool valid = animal.Find(out target);
if (!valid) { animal.ChangeState("Idle"); }
}
// public override void Enter() {
// bool valid = animal.Find(out target);
// if (!valid) { animal.ChangeState("Idle"); }
// }
public override void Exit() {
animal.movement.StopMoving();
animal.animator.SetFloat("MoveSpeed", 0);
}
// public override void Exit() {
// animal.movement.StopMoving();
// animal.animator.SetFloat("MoveSpeed", 0);
// }
public override void Trigger() {
// public override void Trigger() {
}
// }
public override void Update() {
if (target == null) { animal.ChangeState(ToDefault); return; }
bool complete = animal.movement.UpdateMove(target.transform.position);
animal.animator.SetFloat("MoveSpeed", animal.movement.currentSpeed);
if (complete) { animal.ChangeState(ToDefault); }
}
}
// public override void Update() {
// if (target == null) { animal.ChangeState(ToDefault); return; }
// bool complete = animal.movement.UpdateMove(target.transform.position);
// animal.animator.SetFloat("MoveSpeed", animal.movement.currentSpeed);
// if (complete) { animal.ChangeState(ToDefault); }
// }
// }