修改角色包

This commit is contained in:
MuHua-123
2025-03-10 23:44:06 +08:00
parent fe0ba181fa
commit a86e32c89e
51 changed files with 550 additions and 313 deletions
@@ -3,28 +3,28 @@ using System.Collections.Generic;
using UnityEngine;
using MuHua;
public class AnimalIdleState : MachineState {
public string ToDefault = "Roaming";
// public class AnimalIdleState : IStateMachine {
// public string ToDefault = "Roaming";
private float idleTime;
// private float idleTime;
public AnimalMachine animal;
public AnimalIdleState(Machine machine) : base(machine) => animal = machine as AnimalMachine;
// public AnimalMachine animal;
// public AnimalIdleState(StateMachine machine) : base(machine) => animal = machine as AnimalMachine;
public override void Enter() {
idleTime = Random.Range(3.0f, 5.0f);
}
// public override void Enter() {
// idleTime = Random.Range(3.0f, 5.0f);
// }
public override void Exit() {
// public override void Exit() {
}
// }
public override void Trigger() {
// public override void Trigger() {
}
// }
public override void Update() {
idleTime -= Time.deltaTime;
if (idleTime <= 0) { animal.ChangeState(ToDefault); }
}
}
// public override void Update() {
// idleTime -= Time.deltaTime;
// if (idleTime <= 0) { animal.ChangeState(ToDefault); }
// }
// }