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This commit is contained in:
@@ -23,19 +23,24 @@ namespace MuHua {
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public Vector3 originalPosition;
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public Vector3 pointerPosition;
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private UIScroller horizontal;
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private UIScroller vertical;
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public readonly UIScroller horizontal;
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public readonly UIScroller vertical;
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public VisualElement Viewport => element.Q<VisualElement>("Viewport");
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public VisualElement Container => element.Q<VisualElement>("Container");
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public VisualElement ScrollerHorizontal => element.Q<VisualElement>("ScrollerHorizontal");
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public VisualElement ScrollerVertical => element.Q<VisualElement>("ScrollerVertical");
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public readonly VisualElement Viewport;
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public readonly VisualElement Container;
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public readonly VisualElement ScrollerHorizontal;
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public readonly VisualElement ScrollerVertical;
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public UIScrollView(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.HorizontalAndVertical, UIDirection sh = UIDirection.FromLeftToRight, UIDirection sv = UIDirection.FromTopToBottom) {
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this.element = element;
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this.canvas = canvas;
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this.direction = direction;
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Viewport = element.Q<VisualElement>("Viewport");
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Container = element.Q<VisualElement>("Container");
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ScrollerHorizontal = element.Q<VisualElement>("ScrollerHorizontal");
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ScrollerVertical = element.Q<VisualElement>("ScrollerVertical");
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element.generateVisualContent += ElementGenerateVisualContent;
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if (sh == UIDirection.FromLeftToRight) { horizontal = new UIScroller(ScrollerHorizontal, canvas, sh); }
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@@ -60,8 +65,8 @@ namespace MuHua {
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float width = Mathf.Clamp01(Viewport.resolvedStyle.width / Container.resolvedStyle.width);
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float height = Mathf.Clamp01(Viewport.resolvedStyle.height / Container.resolvedStyle.height);
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horizontal.dragger.style.width = Length.Percent(width * 100);
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vertical.dragger.style.height = Length.Percent(height * 100);
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horizontal.Dragger.style.width = Length.Percent(width * 100);
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vertical.Dragger.style.height = Length.Percent(height * 100);
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}
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/// <summary> 视图滚轮滑动 </summary>
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private void ViewportWheel(WheelEvent evt) {
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@@ -6,7 +6,7 @@ using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 滑块
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/// 滚动条
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/// </summary>
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public class UIScroller {
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/// <summary> 绑定的元素 </summary>
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@@ -23,34 +23,36 @@ namespace MuHua {
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public float originalPosition;
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public float pointerPosition;
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private UIScrollerFunc scrollerFunc;
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public readonly UIScrollerFunc scrollerFunc;
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public VisualElement dragger => element.Q<VisualElement>("Dragger");
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public readonly VisualElement Dragger;
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public UIScroller(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.FromLeftToRight) {
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this.element = element;
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this.canvas = canvas;
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this.direction = direction;
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Dragger = element.Q<VisualElement>("Dragger");
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if (direction == UIDirection.FromLeftToRight) { scrollerFunc = new FromLeftToRight(this); }
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if (direction == UIDirection.FromRightToLeft) { scrollerFunc = new FromRightToLeft(this); }
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if (direction == UIDirection.FromTopToBottom) { scrollerFunc = new FromTopToBottom(this); }
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if (direction == UIDirection.FromBottomToTop) { scrollerFunc = new FromBottomToTop(this); }
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//设置事件
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dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
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Dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
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element.RegisterCallback<PointerDownEvent>(ElementDown);
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canvas.RegisterCallback<PointerUpEvent>((evt) => isDragger = false);
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canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDragger = false);
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}
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public virtual void DraggerDown(PointerDownEvent evt) => scrollerFunc.DraggerDown(evt);
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public virtual void ElementDown(PointerDownEvent evt) => scrollerFunc.ElementDown(evt);
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private void DraggerDown(PointerDownEvent evt) => scrollerFunc.DraggerDown(evt);
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private void ElementDown(PointerDownEvent evt) => scrollerFunc.ElementDown(evt);
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/// <summary> 更新状态 </summary>
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public virtual void Update() => scrollerFunc.Update();
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public void Update() => scrollerFunc.Update();
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/// <summary> 更新值(0-1) </summary>
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public virtual void UpdateValue(float value, bool send = true) => scrollerFunc.UpdateValue(value, send);
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public void UpdateValue(float value, bool send = true) => scrollerFunc.UpdateValue(value, send);
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public abstract class UIScrollerFunc {
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public readonly UIScroller scroller;
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@@ -68,12 +70,12 @@ namespace MuHua {
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public FromLeftToRight(UIScroller scroller) : base(scroller) { }
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public override void DraggerDown(PointerDownEvent evt) {
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scroller.isDragger = true;
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scroller.originalPosition = scroller.dragger.transform.position.x;
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scroller.originalPosition = scroller.Dragger.transform.position.x;
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scroller.pointerPosition = UITool.GetMousePosition().x;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.x - scroller.dragger.resolvedStyle.width * 0.5f;
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float offset = evt.localPosition.x - scroller.Dragger.resolvedStyle.width * 0.5f;
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float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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@@ -81,16 +83,16 @@ namespace MuHua {
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if (!scroller.isDragger) { return; }
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float differ = UITool.GetMousePosition().x - scroller.pointerPosition;
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float offset = differ + scroller.originalPosition;
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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public override void UpdateValue(float value, bool send = true) {
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scroller.value = value;
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if (send) { scroller.ValueChanged?.Invoke(value); }
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
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float x = Mathf.Lerp(0, max, value);
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scroller.dragger.transform.position = new Vector3(x, 0);
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scroller.Dragger.transform.position = new Vector3(x, 0);
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}
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}
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@@ -98,12 +100,12 @@ namespace MuHua {
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public FromRightToLeft(UIScroller scroller) : base(scroller) { }
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public override void DraggerDown(PointerDownEvent evt) {
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scroller.isDragger = true;
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scroller.originalPosition = scroller.dragger.transform.position.x;
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scroller.originalPosition = scroller.Dragger.transform.position.x;
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scroller.pointerPosition = UITool.GetMousePosition().x;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.x - scroller.dragger.resolvedStyle.width * 0.5f;
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float offset = evt.localPosition.x - scroller.Dragger.resolvedStyle.width * 0.5f;
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float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
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float value = Mathf.InverseLerp(max, 0, offset);
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UpdateValue(value);
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}
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@@ -111,16 +113,16 @@ namespace MuHua {
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if (!scroller.isDragger) { return; }
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float differ = UITool.GetMousePosition().x - scroller.pointerPosition;
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float offset = differ + scroller.originalPosition;
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
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float value = Mathf.InverseLerp(max, 0, offset);
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UpdateValue(value);
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}
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public override void UpdateValue(float value, bool send = true) {
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scroller.value = value;
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if (send) { scroller.ValueChanged?.Invoke(value); }
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float max = scroller.element.resolvedStyle.width - scroller.dragger.resolvedStyle.width;
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float max = scroller.element.resolvedStyle.width - scroller.Dragger.resolvedStyle.width;
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float x = Mathf.Lerp(max, 0, value);
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scroller.dragger.transform.position = new Vector3(x, 0);
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scroller.Dragger.transform.position = new Vector3(x, 0);
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}
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}
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@@ -128,12 +130,12 @@ namespace MuHua {
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public FromTopToBottom(UIScroller scroller) : base(scroller) { }
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public override void DraggerDown(PointerDownEvent evt) {
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scroller.isDragger = true;
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scroller.originalPosition = scroller.dragger.transform.position.y;
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scroller.originalPosition = scroller.Dragger.transform.position.y;
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scroller.pointerPosition = Screen.height - UITool.GetMousePosition().y;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.y - scroller.dragger.resolvedStyle.height * 0.5f;
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float offset = evt.localPosition.y - scroller.Dragger.resolvedStyle.height * 0.5f;
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float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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@@ -141,16 +143,16 @@ namespace MuHua {
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if (!scroller.isDragger) { return; }
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float differ = Screen.height - UITool.GetMousePosition().y - scroller.pointerPosition;
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float offset = differ + scroller.originalPosition;
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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public override void UpdateValue(float value, bool send = true) {
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scroller.value = value;
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if (send) { scroller.ValueChanged?.Invoke(value); }
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
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float y = Mathf.Lerp(0, max, value);
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scroller.dragger.transform.position = new Vector3(0, y);
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scroller.Dragger.transform.position = new Vector3(0, y);
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}
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}
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@@ -158,12 +160,12 @@ namespace MuHua {
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public FromBottomToTop(UIScroller scroller) : base(scroller) { }
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public override void DraggerDown(PointerDownEvent evt) {
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scroller.isDragger = true;
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scroller.originalPosition = scroller.dragger.transform.position.y;
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scroller.originalPosition = scroller.Dragger.transform.position.y;
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scroller.pointerPosition = Screen.height - UITool.GetMousePosition().y;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.y - scroller.dragger.resolvedStyle.height * 0.5f;
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float offset = evt.localPosition.y - scroller.Dragger.resolvedStyle.height * 0.5f;
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float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
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float value = Mathf.InverseLerp(max, 0, offset);
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UpdateValue(value);
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}
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@@ -171,16 +173,16 @@ namespace MuHua {
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if (!scroller.isDragger) { return; }
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float differ = Screen.height - UITool.GetMousePosition().y - scroller.pointerPosition;
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float offset = differ + scroller.originalPosition;
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
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float value = Mathf.InverseLerp(max, 0, offset);
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UpdateValue(value);
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}
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public override void UpdateValue(float value, bool send = true) {
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scroller.value = value;
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if (send) { scroller.ValueChanged?.Invoke(value); }
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float max = scroller.element.resolvedStyle.height - scroller.dragger.resolvedStyle.height;
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float max = scroller.element.resolvedStyle.height - scroller.Dragger.resolvedStyle.height;
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float y = Mathf.Lerp(max, 0, value);
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scroller.dragger.transform.position = new Vector3(0, y);
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scroller.Dragger.transform.position = new Vector3(0, y);
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}
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}
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}
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@@ -1,18 +1,185 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class UISlider : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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namespace MuHua {
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/// <summary>
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/// 滑块
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/// </summary>
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public class UISlider {
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/// <summary> 绑定的元素 </summary>
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public readonly VisualElement element;
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/// <summary> 绑定的画布 </summary>
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public readonly VisualElement canvas;
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/// <summary> 元素方向 </summary>
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public readonly UIDirection direction;
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/// <summary> 值改变时 </summary>
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public event Action<float> ValueChanged;
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// Update is called once per frame
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void Update()
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{
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}
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public float value;
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public bool isDragger;
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public float originalPosition;
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public float pointerPosition;
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public readonly UISliderFunc sliderFunc;
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public readonly VisualElement Container;
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public readonly VisualElement Tracker;
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public readonly VisualElement Dragger;
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public UISlider(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.FromLeftToRight) {
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this.element = element;
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this.canvas = canvas;
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this.direction = direction;
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Container = element.Q<VisualElement>("Container");
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Tracker = element.Q<VisualElement>("Tracker");
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Dragger = element.Q<VisualElement>("Dragger");
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if (direction == UIDirection.FromLeftToRight) { sliderFunc = new FromLeftToRight(this); }
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if (direction == UIDirection.FromRightToLeft) { sliderFunc = new FromRightToLeft(this); }
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if (direction == UIDirection.FromTopToBottom) { sliderFunc = new FromTopToBottom(this); }
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if (direction == UIDirection.FromBottomToTop) { sliderFunc = new FromBottomToTop(this); }
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//设置事件
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Dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
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Container.RegisterCallback<PointerDownEvent>(ElementDown);
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canvas.RegisterCallback<PointerUpEvent>((evt) => isDragger = false);
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canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDragger = false);
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}
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private void DraggerDown(PointerDownEvent evt) => sliderFunc.DraggerDown(evt);
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private void ElementDown(PointerDownEvent evt) => sliderFunc.ElementDown(evt);
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/// <summary> 更新状态 </summary>
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public void Update() => sliderFunc.Update();
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/// <summary> 更新值(0-1) </summary>
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public void UpdateValue(float value, bool send = true) => sliderFunc.UpdateValue(value, send);
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public abstract class UISliderFunc {
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public readonly UISlider slider;
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public UISliderFunc(UISlider slider) => this.slider = slider;
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public abstract void DraggerDown(PointerDownEvent evt);
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public abstract void ElementDown(PointerDownEvent evt);
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/// <summary> 更新状态 </summary>
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public abstract void Update();
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/// <summary> 更新值(0-1) </summary>
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public abstract void UpdateValue(float value, bool send = true);
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}
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public class FromLeftToRight : UISliderFunc {
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public FromLeftToRight(UISlider slider) : base(slider) { }
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public override void DraggerDown(PointerDownEvent evt) {
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slider.isDragger = true;
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slider.originalPosition = slider.Tracker.resolvedStyle.width;
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slider.pointerPosition = UITool.GetMousePosition().x;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.x;
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float max = slider.Container.resolvedStyle.width;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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public override void Update() {
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if (!slider.isDragger) { return; }
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float differ = UITool.GetMousePosition().x - slider.pointerPosition;
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float offset = differ + slider.originalPosition;
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float max = slider.Container.resolvedStyle.width;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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public override void UpdateValue(float value, bool send = true) {
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slider.value = value;
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if (send) { slider.ValueChanged?.Invoke(value); }
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slider.Tracker.style.width = Length.Percent(value * 100);
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}
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}
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public class FromRightToLeft : UISliderFunc {
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public FromRightToLeft(UISlider slider) : base(slider) { }
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public override void DraggerDown(PointerDownEvent evt) {
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slider.isDragger = true;
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slider.originalPosition = slider.Container.resolvedStyle.width - slider.Tracker.resolvedStyle.width;
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slider.pointerPosition = UITool.GetMousePosition().x;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.x;
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float max = slider.Container.resolvedStyle.width;
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float value = Mathf.InverseLerp(max, 0, offset);
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UpdateValue(value);
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}
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public override void Update() {
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if (!slider.isDragger) { return; }
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float differ = UITool.GetMousePosition().x - slider.pointerPosition;
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float offset = differ + slider.originalPosition;
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float max = slider.Container.resolvedStyle.width;
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float value = Mathf.InverseLerp(max, 0, offset);
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UpdateValue(value);
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}
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public override void UpdateValue(float value, bool send = true) {
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slider.value = value;
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if (send) { slider.ValueChanged?.Invoke(value); }
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slider.Tracker.style.width = Length.Percent(value * 100);
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}
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}
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public class FromTopToBottom : UISliderFunc {
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public FromTopToBottom(UISlider slider) : base(slider) { }
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public override void DraggerDown(PointerDownEvent evt) {
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slider.isDragger = true;
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slider.originalPosition = slider.Tracker.resolvedStyle.height;
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slider.pointerPosition = Screen.height - UITool.GetMousePosition().y;
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}
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public override void ElementDown(PointerDownEvent evt) {
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float offset = evt.localPosition.y;
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float max = slider.Container.resolvedStyle.height;
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float value = Mathf.InverseLerp(0, max, offset);
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UpdateValue(value);
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}
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public override void Update() {
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if (!slider.isDragger) { return; }
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float differ = Screen.height - UITool.GetMousePosition().y - slider.pointerPosition;
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float offset = differ + slider.originalPosition;
|
||||
float max = slider.Container.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void UpdateValue(float value, bool send = true) {
|
||||
slider.value = value;
|
||||
if (send) { slider.ValueChanged?.Invoke(value); }
|
||||
slider.Tracker.style.height = Length.Percent(value * 100);
|
||||
}
|
||||
}
|
||||
|
||||
public class FromBottomToTop : UISliderFunc {
|
||||
public FromBottomToTop(UISlider slider) : base(slider) { }
|
||||
public override void DraggerDown(PointerDownEvent evt) {
|
||||
slider.isDragger = true;
|
||||
slider.originalPosition = slider.Container.resolvedStyle.height - slider.Tracker.resolvedStyle.height;
|
||||
slider.pointerPosition = Screen.height - UITool.GetMousePosition().y;
|
||||
}
|
||||
public override void ElementDown(PointerDownEvent evt) {
|
||||
float offset = evt.localPosition.y;
|
||||
float max = slider.Container.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(max, 0, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void Update() {
|
||||
if (!slider.isDragger) { return; }
|
||||
float differ = Screen.height - UITool.GetMousePosition().y - slider.pointerPosition;
|
||||
float offset = differ + slider.originalPosition;
|
||||
float max = slider.Container.resolvedStyle.height;
|
||||
float value = Mathf.InverseLerp(max, 0, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
public override void UpdateValue(float value, bool send = true) {
|
||||
slider.value = value;
|
||||
if (send) { slider.ValueChanged?.Invoke(value); }
|
||||
slider.Tracker.style.height = Length.Percent(value * 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user