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@@ -23,19 +23,24 @@ namespace MuHua {
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public Vector3 originalPosition;
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public Vector3 pointerPosition;
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private UIScroller horizontal;
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private UIScroller vertical;
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public readonly UIScroller horizontal;
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public readonly UIScroller vertical;
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public VisualElement Viewport => element.Q<VisualElement>("Viewport");
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public VisualElement Container => element.Q<VisualElement>("Container");
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public VisualElement ScrollerHorizontal => element.Q<VisualElement>("ScrollerHorizontal");
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public VisualElement ScrollerVertical => element.Q<VisualElement>("ScrollerVertical");
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public readonly VisualElement Viewport;
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public readonly VisualElement Container;
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public readonly VisualElement ScrollerHorizontal;
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public readonly VisualElement ScrollerVertical;
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public UIScrollView(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.HorizontalAndVertical, UIDirection sh = UIDirection.FromLeftToRight, UIDirection sv = UIDirection.FromTopToBottom) {
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this.element = element;
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this.canvas = canvas;
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this.direction = direction;
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Viewport = element.Q<VisualElement>("Viewport");
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Container = element.Q<VisualElement>("Container");
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ScrollerHorizontal = element.Q<VisualElement>("ScrollerHorizontal");
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ScrollerVertical = element.Q<VisualElement>("ScrollerVertical");
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element.generateVisualContent += ElementGenerateVisualContent;
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if (sh == UIDirection.FromLeftToRight) { horizontal = new UIScroller(ScrollerHorizontal, canvas, sh); }
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@@ -60,8 +65,8 @@ namespace MuHua {
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float width = Mathf.Clamp01(Viewport.resolvedStyle.width / Container.resolvedStyle.width);
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float height = Mathf.Clamp01(Viewport.resolvedStyle.height / Container.resolvedStyle.height);
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horizontal.dragger.style.width = Length.Percent(width * 100);
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vertical.dragger.style.height = Length.Percent(height * 100);
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horizontal.Dragger.style.width = Length.Percent(width * 100);
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vertical.Dragger.style.height = Length.Percent(height * 100);
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}
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/// <summary> 视图滚轮滑动 </summary>
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private void ViewportWheel(WheelEvent evt) {
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