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b/Packages/LabelFollow/README.md new file mode 100644 index 0000000..e8e75a6 --- /dev/null +++ b/Packages/LabelFollow/README.md @@ -0,0 +1,44 @@ +# Unity UI Label Follow System + +## 概述 + +这个项目展示了如何在Unity中创建一个UI标签,并使其在世界空间中跟随一个目标物体。标签会根据相机距离进行缩放。 + +## 文件列表 + +- `LabelFollower.cs`:用于使标签跟随目标物体,并根据相机距离进行缩放。 +- `LabelController.cs`:用于创建和管理标签的静态管理器类。 + +## 使用步骤 + +1. **创建一个Canvas**: + - 在Unity编辑器中,右键点击层级视图,选择`UI -> Canvas`创建一个Canvas。 + - 确保Canvas的`Render Mode`设置为`World Space`。 + +2. **创建一个标签预制件**: + - 在Canvas下创建一个`UI -> Image`对象作为标签的背景。 + - 设置图片的样式。 + - 在Image对象下创建一个`UI -> Text`对象,作为标签的文本内容。 + - 设置文本的内容和样式。 + - 将包含Image和Text的标签对象拖动到项目窗口中以创建一个预制件,然后删除层级视图中的标签对象。 + +3. **创建LabelController**: + - 在一个空的GameObject上添加`LabelController`脚本。 + - 在脚本的Inspector面板中,设置`Canvas`为包含标签的Canvas对象。 + +4. **使用LabelController创建标签**: + - 你可以在其他脚本中使用`LabelController.CreateLabel`方法来创建标签。例如: + + ```csharp + using UnityEngine; + + public class ExampleUsage : MonoBehaviour + { + public Transform target; + public GameObject labelPrefab; + + void Start() + { + LabelController.CreateLabel(target, labelPrefab, new Vector3(0, 2, 0), 1.0f); + } + } \ No newline at end of file diff --git a/Packages/LabelFollow/README.md.meta b/Packages/LabelFollow/README.md.meta new file mode 100644 index 0000000..df39752 --- /dev/null +++ b/Packages/LabelFollow/README.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7978ad7d6c868b142b0d9d612c64c8f7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/LabelFollow/Runtime.meta b/Packages/LabelFollow/Runtime.meta new file mode 100644 index 0000000..a23e71b --- /dev/null +++ b/Packages/LabelFollow/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2d67216a97f88454095422146db2f609 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/LabelFollow/Runtime/LabelController.cs b/Packages/LabelFollow/Runtime/LabelController.cs new file mode 100644 index 0000000..71104da --- /dev/null +++ b/Packages/LabelFollow/Runtime/LabelController.cs @@ -0,0 +1,38 @@ +using UnityEngine; + +namespace MuHua +{ + public class LabelController : MonoBehaviour + { + public static LabelController Instance { get; private set; } + + public Canvas canvas; // 包含标签的Canvas + public GameObject labelPrefab; // 标签预制体 + + void Awake() + { + if (Instance == null) + { + Instance = this; + } + else + { + Destroy(gameObject); + } + } + + public static GameObject CreateLabel(Transform target, Vector3 offset) + { + return CreateLabel(target, Instance.labelPrefab, offset); + } + public static GameObject CreateLabel(Transform target, GameObject labelPrefab, Vector3 offset) + { + GameObject labelObject = Instantiate(labelPrefab, Instance.canvas.transform); + LabelFollower followObjectLabel = labelObject.GetComponent(); + followObjectLabel.target = target; + followObjectLabel.offset = offset; + + return labelObject; + } + } +} \ No newline at end of file diff --git a/Packages/LabelFollow/Runtime/LabelController.cs.meta b/Packages/LabelFollow/Runtime/LabelController.cs.meta new file mode 100644 index 0000000..9ea56fe --- /dev/null +++ b/Packages/LabelFollow/Runtime/LabelController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f7eb8180a2e59e44f94464ec35f42b5f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/LabelFollow/Runtime/LabelFollower.cs b/Packages/LabelFollow/Runtime/LabelFollower.cs new file mode 100644 index 0000000..2d667ab --- /dev/null +++ b/Packages/LabelFollow/Runtime/LabelFollower.cs @@ -0,0 +1,21 @@ +using UnityEngine; + +namespace MuHua +{ + public class LabelFollower : MonoBehaviour + { + public Transform target; // 要跟随的目标物体 + public Vector3 offset; // 标签的偏移量 + void Update() + { + if (target != null) + { + // 设置标签的位置 + transform.position = target.position + offset; + + // 使标签面向相机 + transform.rotation = Camera.main.transform.rotation; + } + } + } +} \ No newline at end of file diff --git a/Packages/LabelFollow/Runtime/LabelFollower.cs.meta b/Packages/LabelFollow/Runtime/LabelFollower.cs.meta new file mode 100644 index 0000000..d5519fa --- /dev/null +++ b/Packages/LabelFollow/Runtime/LabelFollower.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 485994f2ed6f1e448bea192023877815 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/LabelFollow/Runtime/MuHua.asmdef b/Packages/LabelFollow/Runtime/MuHua.asmdef new file mode 100644 index 0000000..7481b01 --- /dev/null +++ b/Packages/LabelFollow/Runtime/MuHua.asmdef @@ -0,0 +1,3 @@ +{ + "name": "MuHua" +} diff --git a/Packages/LabelFollow/Runtime/MuHua.asmdef.meta 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