修改字符模块
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 空闲 - 运动
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/// </summary>
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public class KIdle : IKinesis {
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public override bool Transition(IKinesis kinesis) {
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return true;
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}
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public override void StartKinesis() {
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// throw new System.NotImplementedException();
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}
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public override void UpdateKinesis() {
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// throw new System.NotImplementedException();
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}
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public override void FinishKinesis() {
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// throw new System.NotImplementedException();
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}
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public override void AnimationExit() {
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// throw new System.NotImplementedException();
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}
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}
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}
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