Update RayTool.cs

This commit is contained in:
MuHua-123
2025-12-24 16:06:51 +08:00
parent 4bd3077e50
commit ea665c58cd
+108 -108
View File
@@ -3,118 +3,118 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace MuHua { namespace MuHua {
public static class RayTool { public static class RayTool {
public static RaycastHit hitInfo; public static RaycastHit hitInfo;
public static readonly LayerMask DefaultLayerMask = ~(1 << 0) | 1 << 0; public static readonly LayerMask DefaultLayerMask = ~(1 << 0) | 1 << 0;
/// <summary> 鼠标坐标转世界坐标 </summary> /// <summary> 鼠标坐标转世界坐标 </summary>
public static bool GetMouseToWorldPosition(out Vector3 position) { public static bool GetMouseToWorldPosition(out Vector3 position) {
return GetScreenToWorldPosition(Input.mousePosition, out position); return GetScreenToWorldPosition(Input.mousePosition, out position);
} }
/// <summary> 鼠标坐标转世界坐标 </summary> /// <summary> 鼠标坐标转世界坐标 </summary>
public static bool GetMouseToWorldPosition(Camera camera, out Vector3 position) { public static bool GetMouseToWorldPosition(Camera camera, out Vector3 position) {
return GetScreenToWorldPosition(camera, Input.mousePosition, out position); return GetScreenToWorldPosition(camera, Input.mousePosition, out position);
} }
/// <summary> 鼠标坐标转世界坐标 </summary> /// <summary> 鼠标坐标转世界坐标 </summary>
public static bool GetMouseToWorldPosition(out Vector3 position, LayerMask planeLayerMask) { public static bool GetMouseToWorldPosition(out Vector3 position, LayerMask planeLayerMask) {
return GetScreenToWorldPosition(Input.mousePosition, out position, planeLayerMask); return GetScreenToWorldPosition(Input.mousePosition, out position, planeLayerMask);
} }
/// <summary> 鼠标坐标转世界坐标 </summary> /// <summary> 鼠标坐标转世界坐标 </summary>
public static bool GetMouseToWorldPosition(Camera camera, out Vector3 position, LayerMask planeLayerMask) { public static bool GetMouseToWorldPosition(Camera camera, out Vector3 position, LayerMask planeLayerMask) {
return GetScreenToWorldPosition(camera, Input.mousePosition, out position, planeLayerMask); return GetScreenToWorldPosition(camera, Input.mousePosition, out position, planeLayerMask);
} }
/// <summary> 屏幕坐标转世界坐标 </summary> /// <summary> 屏幕坐标转世界坐标 </summary>
public static bool GetScreenToWorldPosition(Vector3 screen, out Vector3 position) { public static bool GetScreenToWorldPosition(Vector3 screen, out Vector3 position) {
return GetScreenToWorldPosition(screen, out position, DefaultLayerMask); return GetScreenToWorldPosition(screen, out position, DefaultLayerMask);
} }
/// <summary> 屏幕坐标转世界坐标 </summary> /// <summary> 屏幕坐标转世界坐标 </summary>
public static bool GetScreenToWorldPosition(Camera camera, Vector3 screen, out Vector3 position) { public static bool GetScreenToWorldPosition(Camera camera, Vector3 screen, out Vector3 position) {
return GetScreenToWorldPosition(camera, screen, out position, DefaultLayerMask); return GetScreenToWorldPosition(camera, screen, out position, DefaultLayerMask);
} }
/// <summary> 屏幕坐标转世界坐标 </summary> /// <summary> 屏幕坐标转世界坐标 </summary>
public static bool GetScreenToWorldPosition(Vector3 screen, out Vector3 position, LayerMask planeLayerMask) { public static bool GetScreenToWorldPosition(Vector3 screen, out Vector3 position, LayerMask planeLayerMask) {
return GetScreenToWorldPosition(Camera.main, screen, out position, planeLayerMask); return GetScreenToWorldPosition(Camera.main, screen, out position, planeLayerMask);
} }
/// <summary> 屏幕坐标转世界坐标 </summary> /// <summary> 屏幕坐标转世界坐标 </summary>
public static bool GetScreenToWorldPosition(Camera camera, Vector3 screen, out Vector3 position, LayerMask planeLayerMask) { public static bool GetScreenToWorldPosition(Camera camera, Vector3 screen, out Vector3 position, LayerMask planeLayerMask) {
Ray ray = camera.ScreenPointToRay(screen); Ray ray = camera.ScreenPointToRay(screen);
Physics.Raycast(ray, out hitInfo, 200, planeLayerMask); Physics.Raycast(ray, out hitInfo, 500, planeLayerMask);
position = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); position = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
if (hitInfo.transform != null) { position = hitInfo.point; } if (hitInfo.transform != null) { position = hitInfo.point; }
return hitInfo.transform != null; return hitInfo.transform != null;
} }
/// <summary> 从鼠标坐标获取对象 </summary> /// <summary> 从鼠标坐标获取对象 </summary>
public static bool GetMouseToWorldObject<T>(out T value) where T : Object { public static bool GetMouseToWorldObject<T>(out T value) where T : Object {
return GetScreenToWorldObject(Input.mousePosition, out value); return GetScreenToWorldObject(Input.mousePosition, out value);
} }
/// <summary> 从鼠标坐标获取对象 </summary> /// <summary> 从鼠标坐标获取对象 </summary>
public static bool GetMouseToWorldObject<T>(Camera camera, out T value) where T : Object { public static bool GetMouseToWorldObject<T>(Camera camera, out T value) where T : Object {
return GetScreenToWorldObject(camera, Input.mousePosition, out value); return GetScreenToWorldObject(camera, Input.mousePosition, out value);
} }
/// <summary> 从鼠标坐标获取对象 </summary> /// <summary> 从鼠标坐标获取对象 </summary>
public static bool GetMouseToWorldObject<T>(out T value, LayerMask planeLayerMask) where T : Object { public static bool GetMouseToWorldObject<T>(out T value, LayerMask planeLayerMask) where T : Object {
return GetScreenToWorldObject(Input.mousePosition, out value, planeLayerMask); return GetScreenToWorldObject(Input.mousePosition, out value, planeLayerMask);
} }
/// <summary> 从鼠标坐标获取对象 </summary> /// <summary> 从鼠标坐标获取对象 </summary>
public static bool GetMouseToWorldObject<T>(Camera camera, out T value, LayerMask planeLayerMask) where T : Object { public static bool GetMouseToWorldObject<T>(Camera camera, out T value, LayerMask planeLayerMask) where T : Object {
return GetScreenToWorldObject(camera, Input.mousePosition, out value, planeLayerMask); return GetScreenToWorldObject(camera, Input.mousePosition, out value, planeLayerMask);
} }
/// <summary> 从屏幕坐标获取对象 </summary> /// <summary> 从屏幕坐标获取对象 </summary>
public static bool GetScreenToWorldObject<T>(Vector3 screen, out T value) where T : Object { public static bool GetScreenToWorldObject<T>(Vector3 screen, out T value) where T : Object {
return GetScreenToWorldObject(screen, out value, DefaultLayerMask); return GetScreenToWorldObject(screen, out value, DefaultLayerMask);
} }
/// <summary> 从屏幕坐标获取对象 </summary> /// <summary> 从屏幕坐标获取对象 </summary>
public static bool GetScreenToWorldObject<T>(Camera camera, Vector3 screen, out T value) where T : Object { public static bool GetScreenToWorldObject<T>(Camera camera, Vector3 screen, out T value) where T : Object {
return GetScreenToWorldObject(camera, screen, out value, DefaultLayerMask); return GetScreenToWorldObject(camera, screen, out value, DefaultLayerMask);
} }
/// <summary> 从屏幕坐标获取对象 </summary> /// <summary> 从屏幕坐标获取对象 </summary>
public static bool GetScreenToWorldObject<T>(Vector3 screen, out T value, LayerMask planeLayerMask) where T : Object { public static bool GetScreenToWorldObject<T>(Vector3 screen, out T value, LayerMask planeLayerMask) where T : Object {
return GetScreenToWorldObject(Camera.main, screen, out value, planeLayerMask); return GetScreenToWorldObject(Camera.main, screen, out value, planeLayerMask);
} }
/// <summary> 从屏幕坐标获取对象 </summary> /// <summary> 从屏幕坐标获取对象 </summary>
public static bool GetScreenToWorldObject<T>(Camera camera, Vector3 screen, out T value, LayerMask planeLayerMask) where T : Object { public static bool GetScreenToWorldObject<T>(Camera camera, Vector3 screen, out T value, LayerMask planeLayerMask) where T : Object {
Ray ray = camera.ScreenPointToRay(screen); Ray ray = camera.ScreenPointToRay(screen);
Physics.Raycast(ray, out hitInfo, 200, planeLayerMask); Physics.Raycast(ray, out hitInfo, 500, planeLayerMask);
value = hitInfo.transform?.GetComponent<T>(); value = hitInfo.transform?.GetComponent<T>();
return value != null; return value != null;
} }
/// <summary> 从鼠标坐标获取碰撞信息 </summary> /// <summary> 从鼠标坐标获取碰撞信息 </summary>
public static bool GetMouseToWorldHitInfo(out RaycastHit hitInfo) { public static bool GetMouseToWorldHitInfo(out RaycastHit hitInfo) {
return GetScreenToWorldHitInfo(Input.mousePosition, out hitInfo); return GetScreenToWorldHitInfo(Input.mousePosition, out hitInfo);
} }
/// <summary> 从鼠标坐标获取碰撞信息 </summary> /// <summary> 从鼠标坐标获取碰撞信息 </summary>
public static bool GetMouseToWorldHitInfo(Camera camera, out RaycastHit hitInfo) { public static bool GetMouseToWorldHitInfo(Camera camera, out RaycastHit hitInfo) {
return GetScreenToWorldHitInfo(camera, Input.mousePosition, out hitInfo); return GetScreenToWorldHitInfo(camera, Input.mousePosition, out hitInfo);
} }
/// <summary> 从鼠标坐标获取碰撞信息 </summary> /// <summary> 从鼠标坐标获取碰撞信息 </summary>
public static bool GetMouseToWorldHitInfo(out RaycastHit hitInfo, LayerMask planeLayerMask) { public static bool GetMouseToWorldHitInfo(out RaycastHit hitInfo, LayerMask planeLayerMask) {
return GetScreenToWorldHitInfo(Input.mousePosition, out hitInfo, planeLayerMask); return GetScreenToWorldHitInfo(Input.mousePosition, out hitInfo, planeLayerMask);
} }
/// <summary> 从鼠标坐标获取碰撞信息 </summary> /// <summary> 从鼠标坐标获取碰撞信息 </summary>
public static bool GetMouseToWorldHitInfo(Camera camera, out RaycastHit hitInfo, LayerMask planeLayerMask) { public static bool GetMouseToWorldHitInfo(Camera camera, out RaycastHit hitInfo, LayerMask planeLayerMask) {
return GetScreenToWorldHitInfo(camera, Input.mousePosition, out hitInfo, planeLayerMask); return GetScreenToWorldHitInfo(camera, Input.mousePosition, out hitInfo, planeLayerMask);
} }
/// <summary> 从屏幕坐标获取碰撞信息 </summary> /// <summary> 从屏幕坐标获取碰撞信息 </summary>
public static bool GetScreenToWorldHitInfo(Vector3 screen, out RaycastHit hitInfo) { public static bool GetScreenToWorldHitInfo(Vector3 screen, out RaycastHit hitInfo) {
return GetScreenToWorldHitInfo(screen, out hitInfo, DefaultLayerMask); return GetScreenToWorldHitInfo(screen, out hitInfo, DefaultLayerMask);
} }
/// <summary> 从屏幕坐标获取碰撞信息 </summary> /// <summary> 从屏幕坐标获取碰撞信息 </summary>
public static bool GetScreenToWorldHitInfo(Camera camera, Vector3 screen, out RaycastHit hitInfo) { public static bool GetScreenToWorldHitInfo(Camera camera, Vector3 screen, out RaycastHit hitInfo) {
return GetScreenToWorldHitInfo(camera, screen, out hitInfo, DefaultLayerMask); return GetScreenToWorldHitInfo(camera, screen, out hitInfo, DefaultLayerMask);
} }
/// <summary> 从屏幕坐标获取碰撞信息 </summary> /// <summary> 从屏幕坐标获取碰撞信息 </summary>
public static bool GetScreenToWorldHitInfo(Vector3 screen, out RaycastHit hitInfo, LayerMask planeLayerMask) { public static bool GetScreenToWorldHitInfo(Vector3 screen, out RaycastHit hitInfo, LayerMask planeLayerMask) {
return GetScreenToWorldHitInfo(Camera.main, screen, out hitInfo, planeLayerMask); return GetScreenToWorldHitInfo(Camera.main, screen, out hitInfo, planeLayerMask);
} }
/// <summary> 从屏幕坐标获取碰撞信息 </summary> /// <summary> 从屏幕坐标获取碰撞信息 </summary>
public static bool GetScreenToWorldHitInfo(Camera camera, Vector3 screen, out RaycastHit hitInfo, LayerMask planeLayerMask) { public static bool GetScreenToWorldHitInfo(Camera camera, Vector3 screen, out RaycastHit hitInfo, LayerMask planeLayerMask) {
Ray ray = camera.ScreenPointToRay(screen); Ray ray = camera.ScreenPointToRay(screen);
return Physics.Raycast(ray, out hitInfo, 200, planeLayerMask); return Physics.Raycast(ray, out hitInfo, 500, planeLayerMask);
} }
} }
} }