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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MuHua;
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/// <summary>
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/// 数据采集
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/// </summary>
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public class AnalysisCollector : Module<AnalysisCollector> {
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/// <summary> 接口 :https://api.mairui.club/hszbl/fsjy/股票代码(如000001)/分时级别/licence证书 </summary>
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public string API => "https://api.mairui.club/hszbl/fsjy/";
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public void GetStock(string code, Action<List<DataAnalysis>> action, bool isCache = true) {
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string json = SaveTool.LoadText(FileName.Create(code));
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if (json != null && json != "" && isCache) { StockToAnalysis(json, action); return; }
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//https://api.mairui.club/hszbl/fsjy/000001/60m/b997d4403688d5e66a
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string url = $"{API}{code}/dn/2E111385-7BF1-473D-9210-8E22AA75375A";
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Debug.Log($"{code}重新缓存了数据!");
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DataRequestGet request = new DataRequestGet(url);
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request.OnError = (json) => { Debug.Log(json); };
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request.OnCallback = (json) => {
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SaveTool.SaveText(FileName.Create(code), json);
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StockToAnalysis(json, action);
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};
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AsyncWebRequest.Execute(request);
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}
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public void StockToAnalysis(string json, Action<List<DataAnalysis>> action = null) {
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List<DataStock> stocks = JsonTool.FromJson<List<DataStock>>(json);
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List<DataAnalysis> analyses = new List<DataAnalysis>();
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for (int i = 0; i < stocks.Count; i++) { analyses.Add(stocks[i].To()); }
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action?.Invoke(analyses);
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}
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}
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@@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MuHua;
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/// <summary>
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/// 分析模块
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/// </summary>
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public class ModuleAnalysis : MonoBehaviour {
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public List<DataAnalysis> analyses;
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private void Start() {
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AnalysisCollector.I.GetStock("601658", (analyses) => { this.analyses = analyses; });
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}
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}
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@@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 交易模块
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/// </summary>
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public abstract class ModuleTrading {
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/// <summary> 执行交易 </summary>
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public abstract void Execute();
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}
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@@ -0,0 +1,14 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class DataAnalysis {
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/// <summary> 日期 </summary>
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public string dateTime;
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/// <summary> 最高价(元) </summary>
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public float max;
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/// <summary> 最低价(元) </summary>
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public float min;
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}
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@@ -0,0 +1,42 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using UnityEngine;
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[Serializable]
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public class DataStock {
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/// <summary> 日期 </summary>
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public string d;
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/// <summary> 开盘价(元) </summary>
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public string o;
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/// <summary> 最高价(元) </summary>
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public string h;
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/// <summary> 最低价(元) </summary>
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public string l;
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/// <summary> 收盘价(元) </summary>
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public string c;
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/// <summary> 成交量(手) </summary>
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public string v;
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/// <summary> 成交额(元) </summary>
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public string e;
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/// <summary> 振幅(%) </summary>
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public string zf;
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/// <summary> 换手率(%) </summary>
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public string hs;
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/// <summary> 涨跌幅(%) </summary>
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public string zd;
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/// <summary> 涨跌额(元) </summary>
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public string zde;
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/// <summary> </summary>
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public string ud;
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public DataAnalysis To() {
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DataAnalysis analysis = new DataAnalysis();
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//analysis.dateTime = DateTime.ParseExact(d, "yyyy-MM-dd", CultureInfo.CurrentCulture);
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analysis.dateTime = d;
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analysis.max = float.Parse(h);
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analysis.min = float.Parse(l);
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return analysis;
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}
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}
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