修改URP扩展包
This commit is contained in:
@@ -0,0 +1,70 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MuHua {
|
||||
/// <summary>
|
||||
/// 渲染轮廓功能
|
||||
/// </summary>
|
||||
public class SRFOutline : ScriptableRendererFeature {
|
||||
[Tooltip("轮廓大小")] public float size = 5;
|
||||
[Tooltip("辅助材质")] public Material unlit;
|
||||
[Tooltip("轮廓材质")] public Material outline;
|
||||
[Tooltip("混合材质")] public Material blend;
|
||||
/// <summary> 渲染Event </summary>
|
||||
public RenderPassEvent renderPassEvent = RenderPassEvent.AfterRenderingPostProcessing;
|
||||
|
||||
/// <summary> 渲染对象 </summary>
|
||||
public static List<Renderer> RenderObjs = new List<Renderer>();
|
||||
/// <summary> 是否有效 </summary>
|
||||
public bool IsValid => unlit != null && outline != null && blend != null;
|
||||
|
||||
/// <summary> 渲染通道 </summary>
|
||||
private SRFOutlinePass outlinePass;
|
||||
/// <summary> 渲染设置 </summary>
|
||||
private SRFOutlineSettings settings;
|
||||
|
||||
public override void Create() {
|
||||
outlinePass = new SRFOutlinePass();
|
||||
settings = new SRFOutlineSettings();
|
||||
}
|
||||
|
||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) {
|
||||
if (!IsValid) { return; }
|
||||
|
||||
RenderObjs.RemoveAll(obj => obj == null);
|
||||
|
||||
settings.unlit = unlit;
|
||||
settings.outline = outline;
|
||||
settings.blend = blend;
|
||||
settings.renderObjs = RenderObjs.ToArray();
|
||||
settings.renderPassEvent = renderPassEvent;
|
||||
|
||||
outlinePass.Setup(settings, renderingData);
|
||||
renderer.EnqueuePass(outlinePass);
|
||||
Dispose();
|
||||
}
|
||||
|
||||
/// <summary> 添加到渲染队列 </summary>
|
||||
public static void Add(Renderer renderer, bool isClear) {
|
||||
if (isClear) { Clear(); }
|
||||
if (RenderObjs.Contains(renderer)) { RenderObjs.Add(renderer); }
|
||||
}
|
||||
/// <summary> 添加到渲染队列 </summary>
|
||||
public static void Add(Renderer[] renderers, bool isClear) {
|
||||
if (isClear) { Clear(); }
|
||||
RenderObjs.AddRange(renderers);
|
||||
}
|
||||
/// <summary> 移出渲染队列 </summary>
|
||||
public static void Remove(Renderer renderer) {
|
||||
if (RenderObjs.Contains(renderer)) { RenderObjs.Remove(renderer); }
|
||||
}
|
||||
/// <summary> 清空队列 </summary>
|
||||
public static void Clear() {
|
||||
RenderObjs?.Clear();
|
||||
RenderObjs = new List<Renderer>();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user