This commit is contained in:
MuHua-123
2025-02-28 18:28:03 +08:00
parent 5bc834bfcd
commit fb849c9c25
75 changed files with 859 additions and 7 deletions
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}
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+26
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
using UnityEngine.InputSystem;
#endif
namespace MuHua
{
/// <summary>
/// UI工具
/// </summary>
public static class UITool
{
/// <summary> 获取鼠标位置 </summary>
public static Vector3 GetMousePosition()
{
#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
return Mouse.current.position.ReadValue();
#else
return Input.mousePosition;
#endif
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
using UnityEngine.InputSystem;
#endif
namespace MuHua
{
/// <summary>
/// 悬浮窗口
/// </summary>
public abstract class UIFloatingWindow
{
/// <summary> 绑定的元素 </summary>
public readonly VisualElement element;
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
private bool isDownMove;
private Vector3 pointerPosition;
private Vector3 originalPosition;
public VisualElement Window => element.Q<VisualElement>("Window");
public VisualElement Top => element.Q<VisualElement>("Top");
public VisualElement Container => element.Q<VisualElement>("Container");
public Label Title => element.Q<Label>("Title");
public Button Close => element.Q<Button>("Close");
public UIFloatingWindow(VisualElement element, VisualElement canvas)
{
this.element = element;
this.canvas = canvas;
Top.RegisterCallback<PointerDownEvent>(TopDown);
canvas.RegisterCallback<PointerUpEvent>((evt) => isDownMove = false);
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDownMove = false);
Close.clicked += () => { SetActive(false); };
}
/// <summary> 按下Top </summary>
private void TopDown(PointerDownEvent evt)
{
isDownMove = true;
pointerPosition = UITool.GetMousePosition();
originalPosition = Window.transform.position;
}
/// <summary> 设置活动状态 </summary>
public virtual void SetActive(bool active)
{
Window.EnableInClassList("window-hidden", !active);
}
/// <summary> 更新状态 </summary>
public virtual void Update()
{
if (!isDownMove) { return; }
Vector3 mousePosition = UITool.GetMousePosition();
Vector3 offset = mousePosition - pointerPosition;
Vector3 position = originalPosition + new Vector3(offset.x, -offset.y);
float width = canvas.resolvedStyle.width - Window.resolvedStyle.width;
float height = canvas.resolvedStyle.height - Window.resolvedStyle.height;
position.x = Mathf.Clamp(position.x, 0, width);
position.y = Mathf.Clamp(position.y, 0, height);
Window.transform.position = position;
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua
{
/// <summary>
/// 滚动视图
/// </summary>
public class UIScrollView
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua
{
/// <summary>
/// 滚动视图(水平)
/// </summary>
public class UIScrollViewHorizontal
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua
{
/// <summary>
/// 滚动视图(垂直)
/// </summary>
public class UIScrollViewVertical
{
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua
{
/// <summary>
/// 滑块(水平)
/// </summary>
public class UIScrollerHorizontal
{
/// <summary> 绑定的元素 </summary>
public readonly VisualElement element;
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
/// <summary> 值改变时 </summary>
public event Action<float> ValueChanged;
public float value;
public bool isDragger;
public float originalPosition;
public float pointerPosition;
public VisualElement dragger => element.Q<VisualElement>("Dragger");
public UIScrollerHorizontal(VisualElement element, VisualElement canvas)
{
this.element = element;
this.canvas = canvas;
//设置事件
dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
element.RegisterCallback<PointerDownEvent>(ElementDown);
canvas.RegisterCallback<PointerUpEvent>((evt) => isDragger = false);
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDragger = false);
}
public void DraggerDown(PointerDownEvent evt)
{
isDragger = true;
originalPosition = dragger.transform.position.x;
pointerPosition = UITool.GetMousePosition().x;
}
public void ElementDown(PointerDownEvent evt)
{
float offset = evt.localPosition.x - dragger.resolvedStyle.width * 0.5f;
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
float value = Mathf.InverseLerp(0, max, offset);
UpdateValue(value);
}
/// <summary> 更新状态 </summary>
public virtual void Update()
{
if (!isDragger) { return; }
float differ = UITool.GetMousePosition().x - pointerPosition;
float offset = differ + originalPosition;
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
float value = Mathf.InverseLerp(0, max, offset);
UpdateValue(value);
}
/// <summary> 更新值(0-1) </summary>
public void UpdateValue(float value)
{
this.value = value;
ValueChanged?.Invoke(value);
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
float x = Mathf.Lerp(0, max, value);
dragger.transform.position = new Vector3(x, 0);
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua
{
/// <summary>
/// 滑块(垂直)
/// </summary>
public class UIScrollerVertical
{
}
}
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{
"name": "muhua-ui-tool",
"version": "1.0.0",
"displayName": "MuHua UITool",
"description": "\u57fa\u4e8eUI Toolkit\u7684\u6269\u5c55\u5de5\u5177\u5305",
"author": {
"name": "MuHua",
"email": "muhua233@qq.com"
},
"type": "tool"
}
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