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@@ -1,3 +0,0 @@
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@import url("unity-theme://default");
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@import url("/Assets/MuHua/UITool/FontLibrary/Fonts.uss");
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background-color: rgb(231, 76, 60);
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color: rgb(236, 240, 241);
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background-color: rgb(192, 57, 43);
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border-bottom-right-radius: 10px;
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background-color: rgb(242, 242, 242);
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overflow: hidden;
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
public class TestUI : MonoBehaviour
|
||||
{
|
||||
/// <summary> 绑定文档 </summary>
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public UIDocument document;
|
||||
/// <summary> 根目录文档 </summary>
|
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public VisualElement root => document.rootVisualElement;
|
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|
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private UIScrollerHorizontal scroller;
|
||||
private void Awake()
|
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{
|
||||
VisualElement Scroller = root.Q<VisualElement>();
|
||||
scroller = new UIScrollerHorizontal(Scroller, root);
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}
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}
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:VisualElement name="ScrollerHorizontal" class="scroller-horizontal" style="width: 300px; position: absolute; left: 50px; top: 50px;">
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<ui:VisualElement name="Dragger" class="scroller-horizontal-dragger" />
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m_Script: {fileID: 19101, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: PanelSettings
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m_ScaleMode: 2
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m_ReferenceSpritePixelsPerUnit: 100
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@@ -1,4 +1,4 @@
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@import url("/Packages/com.muhua.uicontrol/Assets/Themes/DefaultRuntimeTheme.tss");
|
||||
|
||||
@import url("/Assets/FontLibrary/UIToolkit/Fonts.uss");
|
||||
|
||||
|
||||
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@@ -5,7 +5,7 @@
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"description": "FiniteStateMachine\u6709\u9650\u72b6\u6001\u673a\u6846\u67b6",
|
||||
"author": {
|
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"name": "MuHua",
|
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"email": "2960208585@qq.com"
|
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"email": "muhua233@qq.com"
|
||||
},
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"type": "tool",
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"samples": [
|
||||
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@@ -5,7 +5,7 @@
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"description": "\u6d6e\u52a8\u6807\u7b7e\u7cfb\u7edf",
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"author": {
|
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"name": "MuHua",
|
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"email": "2960208585@qq.com"
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"email": "muhua233@qq.com"
|
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},
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{
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"name": "MuHua.UITool"
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@@ -0,0 +1,26 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// UI工具
|
||||
/// </summary>
|
||||
public static class UITool
|
||||
{
|
||||
/// <summary> 获取鼠标位置 </summary>
|
||||
public static Vector3 GetMousePosition()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
|
||||
return Mouse.current.position.ReadValue();
|
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#else
|
||||
return Input.mousePosition;
|
||||
#endif
|
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}
|
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}
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}
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userData:
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assetBundleVariant:
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@@ -0,0 +1,77 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// 悬浮窗口
|
||||
/// </summary>
|
||||
public abstract class UIFloatingWindow
|
||||
{
|
||||
/// <summary> 绑定的元素 </summary>
|
||||
public readonly VisualElement element;
|
||||
/// <summary> 绑定的画布 </summary>
|
||||
public readonly VisualElement canvas;
|
||||
|
||||
private bool isDownMove;
|
||||
private Vector3 pointerPosition;
|
||||
private Vector3 originalPosition;
|
||||
|
||||
public VisualElement Window => element.Q<VisualElement>("Window");
|
||||
public VisualElement Top => element.Q<VisualElement>("Top");
|
||||
public VisualElement Container => element.Q<VisualElement>("Container");
|
||||
|
||||
public Label Title => element.Q<Label>("Title");
|
||||
public Button Close => element.Q<Button>("Close");
|
||||
|
||||
public UIFloatingWindow(VisualElement element, VisualElement canvas)
|
||||
{
|
||||
this.element = element;
|
||||
this.canvas = canvas;
|
||||
|
||||
Top.RegisterCallback<PointerDownEvent>(TopDown);
|
||||
canvas.RegisterCallback<PointerUpEvent>((evt) => isDownMove = false);
|
||||
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDownMove = false);
|
||||
|
||||
Close.clicked += () => { SetActive(false); };
|
||||
}
|
||||
|
||||
/// <summary> 按下Top </summary>
|
||||
private void TopDown(PointerDownEvent evt)
|
||||
{
|
||||
isDownMove = true;
|
||||
pointerPosition = UITool.GetMousePosition();
|
||||
originalPosition = Window.transform.position;
|
||||
}
|
||||
|
||||
/// <summary> 设置活动状态 </summary>
|
||||
public virtual void SetActive(bool active)
|
||||
{
|
||||
Window.EnableInClassList("window-hidden", !active);
|
||||
}
|
||||
|
||||
/// <summary> 更新状态 </summary>
|
||||
public virtual void Update()
|
||||
{
|
||||
if (!isDownMove) { return; }
|
||||
Vector3 mousePosition = UITool.GetMousePosition();
|
||||
Vector3 offset = mousePosition - pointerPosition;
|
||||
Vector3 position = originalPosition + new Vector3(offset.x, -offset.y);
|
||||
|
||||
float width = canvas.resolvedStyle.width - Window.resolvedStyle.width;
|
||||
float height = canvas.resolvedStyle.height - Window.resolvedStyle.height;
|
||||
position.x = Mathf.Clamp(position.x, 0, width);
|
||||
position.y = Mathf.Clamp(position.y, 0, height);
|
||||
|
||||
Window.transform.position = position;
|
||||
}
|
||||
|
||||
}
|
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}
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fileFormatVersion: 2
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guid: 347543776b7c9134c8f51ee8930b55ea
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folderAsset: yes
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// 滚动视图
|
||||
/// </summary>
|
||||
public class UIScrollView
|
||||
{
|
||||
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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userData:
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assetBundleVariant:
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@@ -0,0 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// 滚动视图(水平)
|
||||
/// </summary>
|
||||
public class UIScrollViewHorizontal
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,14 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// 滚动视图(垂直)
|
||||
/// </summary>
|
||||
public class UIScrollViewVertical
|
||||
{
|
||||
|
||||
}
|
||||
}
|
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|
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fileFormatVersion: 2
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: be53e2c2d10706340aa8ed31656a6473
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// 滑块(水平)
|
||||
/// </summary>
|
||||
public class UIScrollerHorizontal
|
||||
{
|
||||
/// <summary> 绑定的元素 </summary>
|
||||
public readonly VisualElement element;
|
||||
/// <summary> 绑定的画布 </summary>
|
||||
public readonly VisualElement canvas;
|
||||
/// <summary> 值改变时 </summary>
|
||||
public event Action<float> ValueChanged;
|
||||
|
||||
public float value;
|
||||
public bool isDragger;
|
||||
public float originalPosition;
|
||||
public float pointerPosition;
|
||||
|
||||
public VisualElement dragger => element.Q<VisualElement>("Dragger");
|
||||
|
||||
public UIScrollerHorizontal(VisualElement element, VisualElement canvas)
|
||||
{
|
||||
this.element = element;
|
||||
this.canvas = canvas;
|
||||
|
||||
//设置事件
|
||||
dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
|
||||
element.RegisterCallback<PointerDownEvent>(ElementDown);
|
||||
|
||||
canvas.RegisterCallback<PointerUpEvent>((evt) => isDragger = false);
|
||||
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDragger = false);
|
||||
}
|
||||
|
||||
public void DraggerDown(PointerDownEvent evt)
|
||||
{
|
||||
isDragger = true;
|
||||
originalPosition = dragger.transform.position.x;
|
||||
pointerPosition = UITool.GetMousePosition().x;
|
||||
}
|
||||
public void ElementDown(PointerDownEvent evt)
|
||||
{
|
||||
float offset = evt.localPosition.x - dragger.resolvedStyle.width * 0.5f;
|
||||
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
|
||||
/// <summary> 更新状态 </summary>
|
||||
public virtual void Update()
|
||||
{
|
||||
if (!isDragger) { return; }
|
||||
float differ = UITool.GetMousePosition().x - pointerPosition;
|
||||
float offset = differ + originalPosition;
|
||||
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
|
||||
float value = Mathf.InverseLerp(0, max, offset);
|
||||
UpdateValue(value);
|
||||
}
|
||||
|
||||
/// <summary> 更新值(0-1) </summary>
|
||||
public void UpdateValue(float value)
|
||||
{
|
||||
this.value = value;
|
||||
ValueChanged?.Invoke(value);
|
||||
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
|
||||
float x = Mathf.Lerp(0, max, value);
|
||||
dragger.transform.position = new Vector3(x, 0);
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: b0bf333809175ae4ebc4469feab46cc7
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
/// <summary>
|
||||
/// 滑块(垂直)
|
||||
/// </summary>
|
||||
public class UIScrollerVertical
|
||||
{
|
||||
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: d1f12d534a6e94f4d93a1a91f85e0519
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 6dd1dbe68787bc14f9eb6804be3484f5
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,11 @@
|
||||
{
|
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"name": "muhua-ui-tool",
|
||||
"version": "1.0.0",
|
||||
"displayName": "MuHua UITool",
|
||||
"description": "\u57fa\u4e8eUI Toolkit\u7684\u6269\u5c55\u5de5\u5177\u5305",
|
||||
"author": {
|
||||
"name": "MuHua",
|
||||
"email": "muhua233@qq.com"
|
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},
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"type": "tool"
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: e89edc7869c0e2643ac846f99ac5928c
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PackageManifestImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -227,6 +227,12 @@
|
||||
"source": "embedded",
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||||
"dependencies": {}
|
||||
},
|
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"muhua-ui-tool": {
|
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"version": "file:UITool",
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"depth": 0,
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"source": "embedded",
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"dependencies": {}
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},
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"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
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"depth": 0,
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|
||||
Reference in New Issue
Block a user