增加数据框架

This commit is contained in:
MuHua-123
2025-03-04 16:38:33 +08:00
parent 0fbadf3730
commit feee526245
7 changed files with 113 additions and 0 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
/// <summary>
/// 数据
/// </summary>
public abstract class Data<T> where T : Data<T> {
/// <summary> 可视化对象 </summary>
public DataPrefab<T> visual;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
/// <summary>
/// 数据预制件
/// </summary>
public abstract class DataPrefab<T> : MonoBehaviour where T : Data<T> {
/// <summary> 关联的数据 </summary>
protected T value;
/// <summary> 关联的数据 </summary>
public virtual T Value => value;
/// <summary> 更新可视化内容 </summary>
public virtual void UpdateVisual(T value) => this.value = value;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
/// <summary>
/// 数据可视化
/// </summary>
public class DataVisual<T> : SingleBehaviour<DataVisual<T>> where T : Data<T> {
/// <summary> 生成空间 </summary>
public Transform space;
/// <summary> 数据预制件 </summary>
public Transform prefab;
/// <summary> 替换旧的 </summary>
protected override void Awake() => Replace();
/// <summary> 更新可视化内容 </summary>
public virtual void UpdateVisual(T data) {
Create(ref data.visual, prefab, space);
data.visual.UpdateVisual(data);
}
/// <summary> 释放可视化内容 </summary>
public virtual void ReleaseVisual(T data) {
if (data.visual != null) { Destroy(data.visual.gameObject); }
data.visual = null;
}
/// <summary> 创建可视化内容 </summary>
public static void Create<Type>(ref Type value, Transform original, Transform parent) {
if (value != null) { return; }
Transform temp = CreateTransform(original, parent);
value = temp.GetComponent<Type>();
}
/// <summary> 创建Transform </summary>
public static Transform CreateTransform(Transform original, Transform parent) {
Transform temp = Transform.Instantiate(original, parent);
temp.gameObject.SetActive(true);
return temp;
}
}
}
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