增加数据框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 数据
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/// </summary>
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public abstract class Data<T> where T : Data<T> {
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/// <summary> 可视化对象 </summary>
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public DataPrefab<T> visual;
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 数据预制件
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/// </summary>
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public abstract class DataPrefab<T> : MonoBehaviour where T : Data<T> {
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/// <summary> 关联的数据 </summary>
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protected T value;
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/// <summary> 关联的数据 </summary>
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public virtual T Value => value;
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/// <summary> 更新可视化内容 </summary>
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public virtual void UpdateVisual(T value) => this.value = value;
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 数据可视化
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/// </summary>
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public class DataVisual<T> : SingleBehaviour<DataVisual<T>> where T : Data<T> {
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/// <summary> 生成空间 </summary>
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public Transform space;
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/// <summary> 数据预制件 </summary>
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public Transform prefab;
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/// <summary> 替换旧的 </summary>
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protected override void Awake() => Replace();
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/// <summary> 更新可视化内容 </summary>
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public virtual void UpdateVisual(T data) {
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Create(ref data.visual, prefab, space);
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data.visual.UpdateVisual(data);
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}
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/// <summary> 释放可视化内容 </summary>
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public virtual void ReleaseVisual(T data) {
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if (data.visual != null) { Destroy(data.visual.gameObject); }
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data.visual = null;
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}
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/// <summary> 创建可视化内容 </summary>
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public static void Create<Type>(ref Type value, Transform original, Transform parent) {
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if (value != null) { return; }
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Transform temp = CreateTransform(original, parent);
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value = temp.GetComponent<Type>();
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}
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/// <summary> 创建Transform </summary>
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public static Transform CreateTransform(Transform original, Transform parent) {
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Transform temp = Transform.Instantiate(original, parent);
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temp.gameObject.SetActive(true);
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return temp;
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}
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}
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}
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