using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Linq; namespace MuHuaEditor { [System.Serializable] public class CollectionData { public string fileGuid; public string fileName; public List referenceGids = new List(); public DateTime timeStamp; } [System.Serializable] public class TypeDate { public string guid; public string fileName; public DateTime timeStamp; public List typeFullName = new List(); public string assemblly; public void Add(Type addtype) { assemblly = addtype.Assembly.FullName; var typeName = addtype.FullName; if (typeFullName.Contains(typeName) == false) { typeFullName.Add(typeName); } } public Type[] types { get { return typeFullName.Select(c => Type.GetType(c)).ToArray(); } } } public interface IReferenceCollection { void CollectionFiles(); void Init(List refs); } }