using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 鼠标输入参数
///
public class DataMouseInput {
/// 鼠标输入参数
public DataMouseInput() { }
/// 鼠标滚动量
public float ScrollWheel;
/// 视图坐标
public Vector3 ViewPosition;
/// 世界坐标
public Vector3 WorldPosition;
/// 屏幕坐标
public Vector3 ScreenPosition;
}