using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
///
/// 运动器
///
public abstract class Movement {
/// 当前速度
public abstract float Speed { get; }
/// 是否接地
public abstract bool Grounded { get; }
/// 移动
public abstract void Move(Vector2 moveDirection, float moveSpeed, float acceleration, bool isRotation);
/// 跳跃
public abstract void Jump(float jumpHeight);
/// 更新
public abstract void Update();
}
}