using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 可视化控制器
///
public abstract class VisualController : MonoBehaviour {
/// 更新可视化内容
public abstract void UpdateVisual(ref T visual);
/// 释放可视化内容
public abstract void ReleaseVisual(T visual);
/// 创建可视化内容
public static void Create(ref Type value, Transform original, Transform parent) {
if (value != null) { return; }
Transform temp = Instantiate(original, parent);
temp.gameObject.SetActive(true);
value = temp.GetComponent();
}
}