using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MuHua { /// /// 空闲 - 运动 /// public class KIdle : IKinesis { public override bool Transition(IKinesis kinesis) { return true; } public override void StartKinesis() { // throw new System.NotImplementedException(); } public override void UpdateKinesis() { // throw new System.NotImplementedException(); } public override void FinishKinesis() { // throw new System.NotImplementedException(); } public override void AnimationExit() { // throw new System.NotImplementedException(); } } }