using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace MuHua { public class MUFloatField : FloatField { public new class UxmlFactory : UxmlFactory { } public new class UxmlTraits : FloatField.UxmlTraits { } public VisualElement inputElement; public VisualElement textElement; public MUFloatField() { ClearClassList(); AddToClassList("input-field"); labelElement.ClearClassList(); labelElement.AddToClassList("unity-text-element"); labelElement.AddToClassList("input-field-label"); inputElement = this.Q("unity-text-input"); inputElement.ClearClassList(); inputElement.AddToClassList("input-field-box"); textElement = inputElement.Q(""); textElement.ClearClassList(); textElement.AddToClassList("unity-text-element"); textElement.AddToClassList("input-field-text"); } } }