using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
///
/// 数据可视化
///
public class ModuleVisual {
/// 创建可视化内容
public static void Create(ref Type value, Transform original, Transform parent) {
if (value != null) { return; }
Transform temp = CreateTransform(original, parent);
value = temp.GetComponent();
}
/// 创建Transform
public static Transform CreateTransform(Transform original, Transform parent) {
Transform temp = Transform.Instantiate(original, parent);
temp.gameObject.SetActive(true);
return temp;
}
/// 删除可视化内容
public static void Remove(Type visual) where Type : Component {
if (visual != null) { GameObject.Destroy(visual.gameObject); }
}
}
}