using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
///
/// 运动
///
public abstract class IKinesis {
/// 动作过渡
public abstract bool Transition(IKinesis kinesis);
/// 开始动作
public abstract void StartKinesis();
/// 更新动作
public abstract void UpdateKinesis();
/// 完成动作
public abstract void FinishKinesis();
/// 动画结束
public abstract void AnimationExit();
}
}