using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 图层遮罩工具 /// public static class LayerMaskTool { ///// 板片 //public static readonly LayerMask Plate = 1 << LayerMask.NameToLayer("Plate"); ///// 形状 //public static readonly LayerMask Shape = 1 << LayerMask.NameToLayer("Shape"); ///// 安排点 //public static readonly LayerMask Arrange = 1 << LayerMask.NameToLayer("Arrange"); ///// 模特 //public static readonly LayerMask Model = 1 << LayerMask.NameToLayer("Model"); }