using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace MuHua {
///
/// 文件名
///
public class FileName {
/// 名字
public string name;
/// 文件夹
public string directory;
/// 扩展名
public string extensions = "json";
/// 路径
public string PATH => $"{directory}/{name}.{extensions}";
public static FileName Create(string name) {
return new FileName() { name = name, directory = SaveTool.PATH };
}
public static FileName Create(string name, string directory) {
return new FileName() { name = name, directory = directory };
}
public static FileName Create(string name, string directory, string extensions) {
return new FileName() { name = name, directory = directory, extensions = extensions };
}
public static FileName Parse(string path) {
string name = Path.GetFileNameWithoutExtension(path);
string directory = Path.GetDirectoryName(path);
string extensions = Path.GetExtension(path);
return new FileName() { name = name, directory = directory, extensions = extensions };
}
}
}