using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 可视化生成器
///
public abstract class VisualGenerator : MonoBehaviour {
/// 更新可视化内容
public abstract T CreateVisual(Transform original);
/// 更新可视化内容
public abstract void UpdateVisual(ref T visual, Transform original);
/// 释放可视化内容
public abstract void ReleaseVisual(T visual);
/// 释放全部可视化内容
public abstract void ReleaseAllVisual();
/// 创建可视化内容
public static Type Create(Transform original, Transform parent) {
Transform temp = Instantiate(original, parent);
temp.gameObject.SetActive(true);
return temp.GetComponent();
}
}