using System.Collections; using System.Collections.Generic; using UnityEngine; public class VIUDesignPointInsert : ModuleViewInputUnit { private readonly ModuleViewCamera viewCamera; private ModulePlateDesign PlateDesign => ModuleCore.I.PlateDesign; public VIUDesignPointInsert(ModuleViewCamera viewCamera) { this.viewCamera = viewCamera; } public override void DownMouse(DataMouseInput data) { PlateDesign.InsertDesignPoint(data.ScreenPosition); } }