using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class ModuleViewInput : MonoBehaviour { /// 主键输入模块类型 public abstract event Action OnInputType; /// 必须要初始化 protected abstract void Awake(); /// 核心模块 protected virtual ModuleCore ModuleCore => ModuleCore.I; public abstract void SetPrimaryKeyInput(T inputUnit) where T : ModuleViewInputUnit; /// 按下鼠标左键 public abstract void DownLeftMouse(DataMouseInput data); /// 拖拽鼠标左键 public abstract void DragLeftMouse(DataMouseInput data); /// 移动鼠标左键 public abstract void MoveLeftMouse(DataMouseInput data); /// 释放鼠标左键 public abstract void ReleaseLeftMouse(DataMouseInput data); /// 按下鼠标右键 public abstract void DownRightMouse(DataMouseInput data); /// 拖拽鼠标右键 public abstract void DragRightMouse(DataMouseInput data); /// 移动鼠标右键 public abstract void MoveRightMouse(DataMouseInput data); /// 释放鼠标右键 public abstract void ReleaseRightMouse(DataMouseInput data); /// 按下鼠标中键 public abstract void DownMiddleMouse(DataMouseInput data); /// 拖拽鼠标中键 public abstract void DragMiddleMouse(DataMouseInput data); /// 移动鼠标中键 public abstract void MoveMiddleMouse(DataMouseInput data); /// 释放鼠标中键 public abstract void ReleaseMiddleMouse(DataMouseInput data); /// 鼠标滚轮 public abstract void ScrollWheel(DataMouseInput data); }