using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataDesignPoint { public readonly DataPlate dataPlate; public DataDesignPoint(DataPlate dataPlate) { this.dataPlate = dataPlate; } public int index; public Vector2 postiton; public Vector2 leftBezier;//贝塞尔曲线左(逆时针+) public Vector2 rightBezier;//贝塞尔曲线右(顺时针-) public List edgePoints = new List(); }