using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; public class DataMouseInput { public Vector3 ScreenPosition; public float ScrollWheel; public DataMouseInput(MouseDownEvent evt) { ScreenPosition = evt.localMousePosition; } public DataMouseInput(MouseMoveEvent evt) { ScreenPosition = evt.localMousePosition; } public DataMouseInput(MouseUpEvent evt) { ScreenPosition = evt.localMousePosition; } public DataMouseInput(MouseOutEvent evt) { ScreenPosition = evt.localMousePosition; } public DataMouseInput(WheelEvent evt) { ScreenPosition = evt.localMousePosition; ScrollWheel = evt.delta.y; } }