using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataPlate { public Action OnChange; public Action OnChangeDesignPoint; public Action OnChangeEdgePoint; /// 边缘平滑度 public float edgeSmooth = 0.01f; /// 设计点 public List designPoints = new List(); /// 模型中心点偏移 public Vector3 centerOffset; /// 边缘点 public List edgePoints = new List(); //平面网格数据 /// 顶点 public List vertices = new List(); /// UV public List uv = new List(); /// 三角形 public List triangles = new List(); }