using System.Collections; using System.Collections.Generic; using UnityEngine; public class ViewInputPlateBaking : ViewInput { protected override void Awake() { ModuleCore.PlateBakingViewInput = this; } private void Start() { leftViewInputUnit = new VIUCameraMobile(ModuleCore.PlateBakingViewCamera); rightViewInputUnit = new VIUCameraRotate(ModuleCore.PlateBakingViewCamera); scrollViewInputUnit = new VIUCameraScale(ModuleCore.PlateBakingViewCamera); } }