using System.Collections; using System.Collections.Generic; using UnityEngine; public class ViewInputPlateDesign : ViewInput { protected override void Awake() { ModuleCore.PlateDesignViewInput = this; } private void Start() { //leftViewInputUnit = new VIUEdgePointMobile(ModuleCore.PlateDesignViewCamera); //leftViewInputUnit = new VIUEdgePointAdd(ModuleCore.PlateDesignViewCamera); rightViewInputUnit = new VIUCameraMobile(ModuleCore.PlateDesignViewCamera); //rightViewInputUnit = new VIUEdgePointMobile(ModuleCore.PlateDesignViewCamera); scrollViewInputUnit = new VIUCameraScale(ModuleCore.PlateDesignViewCamera, VIUCameraScale.ScaleType.Orthographic); //Debug.Log(leftViewInputUnit.GetType()); } }