using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; public class UIPlateDesign { public readonly VisualElement element; public ModuleViewInput viewInput => ModuleCore.I.PlateDesignViewInput; public ModuleViewCamera viewCamera => ModuleCore.I.PlateDesignViewCamera; public VisualElement Rendering => element.Q("Rendering"); public Button Button1 => element.Q