using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
///
/// 基础输入
///
[RequireComponent(typeof(PlayerInput))]
public class InputBasic : MonoBehaviour {
public Vector3 mousePosition;
#region 输入系统
/// 鼠标位置
public void OnMousePosition(InputValue inputValue) {
mousePosition = inputValue.Get();
ModuleInput.mousePosition = mousePosition;
}
#endregion
}