using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 相机模块 /// public abstract class ModuleCamera : MonoBehaviour { /// 默认图层遮罩 public static readonly LayerMask DefaultLayerMask = ~(1 << 0) | 1 << 0; /// 必须要初始化 protected abstract void Awake(); /// 核心模块 protected virtual ModuleCore ModuleCore => ModuleCore.I; /// 相机位置 public abstract Vector3 Position { get; set; } /// 相机旋转 public abstract Vector3 EulerAngles { get; set; } /// 相机视野 public abstract float VisualField { get; set; } /// 渲染纹理 public abstract RenderTexture RenderTexture { get; } /// 更新渲染纹理 public abstract void UpdateRenderTexture(int x, int y); /// 屏幕坐标转换视图坐标(0-1) public abstract Vector3 ScreenToViewPosition(Vector3 screenPosition); /// 屏幕坐标转换世界坐标 public abstract Vector3 ScreenToWorldPosition(Vector3 screenPosition); /// 屏幕坐标获取世界对象 public abstract bool ScreenToWorldObject(Vector3 screenPosition, out T value) where T : Object; /// 屏幕坐标获取世界对象 public abstract bool ScreenToWorldObject(Vector3 screenPosition, out T value, LayerMask planeLayerMask) where T : Object; /// 屏幕坐标获取世界对象的父对象 public abstract bool ScreenToWorldObjectParent(Vector3 screenPosition, out T value) where T : Object; /// 屏幕坐标获取世界对象的父对象 public abstract bool ScreenToWorldObjectParent(Vector3 screenPosition, out T value, LayerMask planeLayerMask) where T : Object; }