using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 可视化内容生成模块
///
public abstract class ModuleVisual : MonoBehaviour {
/// 必须要初始化
protected abstract void Awake();
/// 核心模块
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// 更新可视化
public abstract void UpdateVisual(Data data);
/// 释放可视化内容
public abstract void ReleaseVisual(Data data);
/// 创建可视化内容
public void Create(ref T value, Transform original, Transform parent) {
if (value != null) { return; }
Transform temp = CreateTransform(original, parent);
value = temp.GetComponent();
}
public Transform CreateTransform(Transform original, Transform parent) {
Transform temp = Instantiate(original, parent);
temp.gameObject.SetActive(true);
return temp;
}
}