using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 数据处理器模块
///
public class ModuleHandle : Module> {
/// 数据
protected Data value;
/// 当前数据
public virtual Data Current => value;
/// 当前数据是否有效
public virtual bool IsValid => Current != null;
/// 改变当前数据 Event
public virtual event Action OnChange;
/// 改变当前数据
public virtual void Change() => OnChange?.Invoke(value);
/// 改变当前数据
public virtual void Change(Data value) { this.value = value; OnChange?.Invoke(value); }
}